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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="Janx" data-source="post: 5769574" data-attributes="member: 8835"><p>um, a 1st level PC holding a longsword or better has a 1H1K weapon against level appropriate threats. Anything 1HD or less has a chance of dying if he hits it and rolls high enough.</p><p></p><p>Where I suspect the concern is that at higher levels, a fighter's ability to 1H1K an NPC diminishes because his single attack's damage maximum does not scale with the enemy HP at comparable levels.</p><p></p><p>I acknowledge that the rules give fighters multiple attacks which WOULD give increasing amounts of damage as you level up, just as rogues get BackStab dice added to make their hits more lethal as well.</p><p></p><p>But in the world of a fighter with a sniper weapon (bow, crossbow, gun), he's pretty much limited to 1d8 or so. Which is pretty unsatisfying as a sniper weapon.</p><p></p><p>I'm not sure this is a gun problem. Just a design trait that ranged weapons don't scale damage up enough to simulate a sniper situation where a single shot needs a chance to kill or seriously injure a target.</p></blockquote><p></p>
[QUOTE="Janx, post: 5769574, member: 8835"] um, a 1st level PC holding a longsword or better has a 1H1K weapon against level appropriate threats. Anything 1HD or less has a chance of dying if he hits it and rolls high enough. Where I suspect the concern is that at higher levels, a fighter's ability to 1H1K an NPC diminishes because his single attack's damage maximum does not scale with the enemy HP at comparable levels. I acknowledge that the rules give fighters multiple attacks which WOULD give increasing amounts of damage as you level up, just as rogues get BackStab dice added to make their hits more lethal as well. But in the world of a fighter with a sniper weapon (bow, crossbow, gun), he's pretty much limited to 1d8 or so. Which is pretty unsatisfying as a sniper weapon. I'm not sure this is a gun problem. Just a design trait that ranged weapons don't scale damage up enough to simulate a sniper situation where a single shot needs a chance to kill or seriously injure a target. [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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