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Making guns palatable in high fantasy [Design Theory]
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<blockquote data-quote="gamerprinter" data-source="post: 5769623" data-attributes="member: 50895"><p>Then create some kind of assassinate mechanic that applies to someone who is not an assassin. House rule it. That seems perfectly reasonable way to fix that issue - if that's what you think your game needs to be improved.</p><p> </p><p>For example, I have been trying to work out some kind of Iaijutsu combat that isn't precision damage, rather some kind of dueling mechanic, where two opponents replace initiative with some kind one-strike kill mechanic between two katana wielders. With a successful roll of the dice, the attack is equivalent to coup de grace without the opponent being helpless.</p><p> </p><p>However, this would work only in a duel situation, not in normal combat.</p><p> </p><p>Perhaps houserule a coup de grace opportunity when an opponent does not see you (a sniper in hiding), after a round or two of study, roll against a 'flatfooted AC' is successful by 10 or more on the dice - assassinate.</p><p> </p><p>I just don't see it necessary to make this a hard fast rule for the standard game. For a house ruled game anything should be possible.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5769623, member: 50895"] Then create some kind of assassinate mechanic that applies to someone who is not an assassin. House rule it. That seems perfectly reasonable way to fix that issue - if that's what you think your game needs to be improved. For example, I have been trying to work out some kind of Iaijutsu combat that isn't precision damage, rather some kind of dueling mechanic, where two opponents replace initiative with some kind one-strike kill mechanic between two katana wielders. With a successful roll of the dice, the attack is equivalent to coup de grace without the opponent being helpless. However, this would work only in a duel situation, not in normal combat. Perhaps houserule a coup de grace opportunity when an opponent does not see you (a sniper in hiding), after a round or two of study, roll against a 'flatfooted AC' is successful by 10 or more on the dice - assassinate. I just don't see it necessary to make this a hard fast rule for the standard game. For a house ruled game anything should be possible. [/QUOTE]
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Making guns palatable in high fantasy [Design Theory]
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