Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making higher level scenarios plausible/believable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elaer" data-source="post: 532513" data-attributes="member: 2680"><p><strong>It takes a bit of work...</strong></p><p></p><p>but these levels are easily manageable. The trick is doing three things:</p><p></p><p>1) Give them plenty of stuff to whup on that has low hp, CR, and some cool special abilities. High level PCs win the vast majority of their fights easily, that's part of the fun of playing high level. Few people like their archmages and weaponmasters getting their butt-kicked consistently. But make these fights quick, or they will get boring, so make sure that these enemies have low hit points. Now, this may sound insane, but not only will this be enjoyable, it will also make your job easier. The reason is this: if you can scare them the PCs will blow their best spells and abilities against monsters they could beat without them. Ambush encounters, hostage situations, dealings with local authorities, or anything else with a "complication" usually will cause this. Just remember to keep the CR low or you'll just compound the problem.</p><p></p><p>2) Don't let them reload between fights: This is actually the hardest part. Any group can probably heal any hit point loss within minutes, and equipment (charges on magical items, potions, arrows, etc) is not likely to be a problem unless you specifically design it in this manner, so spell recovery will be your biggest friend. Remember, anything you can do to put time limits on adventures will prevent the PCs from popping into the Mordenkainen's Magnificent Mansions and getting 8 hours of rest and one more hour of quiet study.</p><p></p><p>3) Finally, when you get to your "boss," pull no punches. And bring friends. Your PCs will teach you effective tactics, use them against them. Remember, everything with a good intelligence and a CR of 11 or above will have to consider Harm, and everything CR 17 or above will be dealing with Timestop. Having multiple minions, one who can defend your bad guy (held actions work wonders for this), and one with a high spot. Just remember to let the cleric get his harm every now and then, and not to have the Big Bad Guy see the rogue every time he comes up on him.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Elaer, post: 532513, member: 2680"] [b]It takes a bit of work...[/b] but these levels are easily manageable. The trick is doing three things: 1) Give them plenty of stuff to whup on that has low hp, CR, and some cool special abilities. High level PCs win the vast majority of their fights easily, that's part of the fun of playing high level. Few people like their archmages and weaponmasters getting their butt-kicked consistently. But make these fights quick, or they will get boring, so make sure that these enemies have low hit points. Now, this may sound insane, but not only will this be enjoyable, it will also make your job easier. The reason is this: if you can scare them the PCs will blow their best spells and abilities against monsters they could beat without them. Ambush encounters, hostage situations, dealings with local authorities, or anything else with a "complication" usually will cause this. Just remember to keep the CR low or you'll just compound the problem. 2) Don't let them reload between fights: This is actually the hardest part. Any group can probably heal any hit point loss within minutes, and equipment (charges on magical items, potions, arrows, etc) is not likely to be a problem unless you specifically design it in this manner, so spell recovery will be your biggest friend. Remember, anything you can do to put time limits on adventures will prevent the PCs from popping into the Mordenkainen's Magnificent Mansions and getting 8 hours of rest and one more hour of quiet study. 3) Finally, when you get to your "boss," pull no punches. And bring friends. Your PCs will teach you effective tactics, use them against them. Remember, everything with a good intelligence and a CR of 11 or above will have to consider Harm, and everything CR 17 or above will be dealing with Timestop. Having multiple minions, one who can defend your bad guy (held actions work wonders for this), and one with a high spot. Just remember to let the cleric get his harm every now and then, and not to have the Big Bad Guy see the rogue every time he comes up on him. Hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making higher level scenarios plausible/believable?
Top