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Towards 5E - An Advanced Ruleset
Making Hit Points Work
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<blockquote data-quote="blackknight8503" data-source="post: 5034499" data-attributes="member: 86912"><p>I once played a D&D game with a buddy of mine where he completely overhauled the rules to make it more realistic. This was back in Jan 2003. In his system you had three different pools of HP per se. The first one was considered ''fluff.'' </p><p></p><p>Your fluff HP was the bruising and superficial damage. Once the fluff was gone, you started losing inner HP. </p><p></p><p>Your inner HP were attacks that did more then bruise or scratch your skin. 3rd degree burns, torn ligaments, broken bones and collapsed lungs are just a few examples of what happens when you lose inner HP. Any time you lost inner HP you took a status effect and the effect persisted until you received proper medical / magical treatment. </p><p></p><p>Your last pool of HP was your core HP. Core HP never changes and is dependent on your con score at level 1. Core HP damage could also never be healed. Near fatal wounds are examples of damage to core HP. Also all damage to core HP leave behind permanent status effects. An example could be a particularly nasty scar that gives you -1 cha. Another could be you have partial use of your left hand so you take -1 dex, you cannot dual wield any more and you take a penalty when using shields or two handed weapons.</p></blockquote><p></p>
[QUOTE="blackknight8503, post: 5034499, member: 86912"] I once played a D&D game with a buddy of mine where he completely overhauled the rules to make it more realistic. This was back in Jan 2003. In his system you had three different pools of HP per se. The first one was considered ''fluff.'' Your fluff HP was the bruising and superficial damage. Once the fluff was gone, you started losing inner HP. Your inner HP were attacks that did more then bruise or scratch your skin. 3rd degree burns, torn ligaments, broken bones and collapsed lungs are just a few examples of what happens when you lose inner HP. Any time you lost inner HP you took a status effect and the effect persisted until you received proper medical / magical treatment. Your last pool of HP was your core HP. Core HP never changes and is dependent on your con score at level 1. Core HP damage could also never be healed. Near fatal wounds are examples of damage to core HP. Also all damage to core HP leave behind permanent status effects. An example could be a particularly nasty scar that gives you -1 cha. Another could be you have partial use of your left hand so you take -1 dex, you cannot dual wield any more and you take a penalty when using shields or two handed weapons. [/QUOTE]
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Towards 5E - An Advanced Ruleset
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