Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7052383" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>It's not a dump stat because of "mechanics". It's seen as a dump stat by some DM's and some Players because of their play style.</p><p></p><p>It has been my experience that skills and stat checks that come up frequently usually have failures that end in a slight delay or minor setback. Stats that some up every now and then have failures ending in serious delays or fairly significant setbacks. Those stats that come up once in a blue moon usually end in utter failure or unmitigated disaster.</p><p></p><p>It has also been my experience that, over time, the so-called "dump stats" are seen that way because the DM just doesn't do his/her job as "adjudicator of the world's reality", and in stead performs his/her job as nothing more than "the player who rolls for the monsters".</p><p></p><p>In my games, for example, Investigation/Int is used all the time...about as equal as any other stat check/skill...but the failure for not knowing something, or forgetting something, often ends up with dead PC's. I also don't "refresh" the players minds about stuff...usually. Just recently the party met with a guy who was seeking adventurers to life a curse from his liege lord ("Into the Wilds", DCC #38 for anyone interested). The guy gave them info, told them where to go to find Wildsgate (the frontier town/fort), and some other basic info. Nobody wrote anything down. Next session they get to Wildsgate and then get stopped at the gate by a big, burly barbarian dude with a huge axe, and a creepy "harrow-elf" looking guy (a race from the fantasy heartbreaker RPG "Darkurthe Legends"). The big dude asks "So, what brings you here? Are you looking for adventure, or trouble?...[gently caressing the notches in his big-axe]...".</p><p></p><p>The PC's reaction? ... "Uh...we're here because, um...[hey why are we here again?...*mumble mumble*]...Oh, right. Because of a curse". The Reeve asks "Oh? Really now? And who told you that?...[raises big-axe off ground and hefts it over one shoulder]"... "Uh...[stunned silence]"... At this point I asked for an Intellect roll from everyone (the game system is <a href="http://www.dominionrules.org" target="_blank">Dominion Rules RPG</a>. After a series of failures...and much sweating/nail-biting... someone made it. ("Tuvin", I whisper). "Oh! Right! Tuvin! That travelling bard type guy! Him...he sent us!".</p><p></p><p>Morale of the story: Don't forget <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> that might get you killed.</p><p></p><p>Now, of course this is all anectdotal and doesn't rely specifically on "mechanics" that are "built-in" to the game. But, as I said, a DM and Players that see <em>any</em> stat in any game as a "dump stat" are just not "adjudicating" the game so much as "following the RAW".</p><p></p><p>Hope all that makes some kind of sense! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7052383, member: 45197"] Hiya! It's not a dump stat because of "mechanics". It's seen as a dump stat by some DM's and some Players because of their play style. It has been my experience that skills and stat checks that come up frequently usually have failures that end in a slight delay or minor setback. Stats that some up every now and then have failures ending in serious delays or fairly significant setbacks. Those stats that come up once in a blue moon usually end in utter failure or unmitigated disaster. It has also been my experience that, over time, the so-called "dump stats" are seen that way because the DM just doesn't do his/her job as "adjudicator of the world's reality", and in stead performs his/her job as nothing more than "the player who rolls for the monsters". In my games, for example, Investigation/Int is used all the time...about as equal as any other stat check/skill...but the failure for not knowing something, or forgetting something, often ends up with dead PC's. I also don't "refresh" the players minds about stuff...usually. Just recently the party met with a guy who was seeking adventurers to life a curse from his liege lord ("Into the Wilds", DCC #38 for anyone interested). The guy gave them info, told them where to go to find Wildsgate (the frontier town/fort), and some other basic info. Nobody wrote anything down. Next session they get to Wildsgate and then get stopped at the gate by a big, burly barbarian dude with a huge axe, and a creepy "harrow-elf" looking guy (a race from the fantasy heartbreaker RPG "Darkurthe Legends"). The big dude asks "So, what brings you here? Are you looking for adventure, or trouble?...[gently caressing the notches in his big-axe]...". The PC's reaction? ... "Uh...we're here because, um...[hey why are we here again?...*mumble mumble*]...Oh, right. Because of a curse". The Reeve asks "Oh? Really now? And who told you that?...[raises big-axe off ground and hefts it over one shoulder]"... "Uh...[stunned silence]"... At this point I asked for an Intellect roll from everyone (the game system is [url=http://www.dominionrules.org]Dominion Rules RPG[/url]. After a series of failures...and much sweating/nail-biting... someone made it. ("Tuvin", I whisper). "Oh! Right! Tuvin! That travelling bard type guy! Him...he sent us!". Morale of the story: Don't forget :):):):) that might get you killed. Now, of course this is all anectdotal and doesn't rely specifically on "mechanics" that are "built-in" to the game. But, as I said, a DM and Players that see [I]any[/I] stat in any game as a "dump stat" are just not "adjudicating" the game so much as "following the RAW". Hope all that makes some kind of sense! :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
Top