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Making Intelligence less of a dump stat
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<blockquote data-quote="Mercule" data-source="post: 7052780" data-attributes="member: 5100"><p>This. I don't like playing dumb characters. Therefore, I generally don't dump Intelligence. That's style difference #1.</p><p></p><p>Style difference #2 is that, most of my group has been playing D&D and other RPGs for upwards of 20 years (I'm at 35). We've been through the "newbie" phase and are generally unimpressed by pretending to figure out that fire is bad for trolls. Nonetheless, new editions of the game offer changes to things like level drain attacks and elemental resistances. People also forget things, after a while. My players don't feel the urge (or fight it) to comb through the Monster Manual to memorize what each monster does. Instead, we roll Intelligence checks (or some knowledge skill, which is the same basic thing) to see what their character knows about a monster. I should note that this isn't a forced ignorance. If all the players are quite aware of what's going on, we roll with it and it's assumed to be common knowledge, at least to adventuring types.</p><p></p><p>Of course, this is the same group that, when someone kept calling the goblins in LMoP "orcs" (or vice versa, whatever), they went with it and decided their PCs were genuinely ignorant of the differences between the two.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7052780, member: 5100"] This. I don't like playing dumb characters. Therefore, I generally don't dump Intelligence. That's style difference #1. Style difference #2 is that, most of my group has been playing D&D and other RPGs for upwards of 20 years (I'm at 35). We've been through the "newbie" phase and are generally unimpressed by pretending to figure out that fire is bad for trolls. Nonetheless, new editions of the game offer changes to things like level drain attacks and elemental resistances. People also forget things, after a while. My players don't feel the urge (or fight it) to comb through the Monster Manual to memorize what each monster does. Instead, we roll Intelligence checks (or some knowledge skill, which is the same basic thing) to see what their character knows about a monster. I should note that this isn't a forced ignorance. If all the players are quite aware of what's going on, we roll with it and it's assumed to be common knowledge, at least to adventuring types. Of course, this is the same group that, when someone kept calling the goblins in LMoP "orcs" (or vice versa, whatever), they went with it and decided their PCs were genuinely ignorant of the differences between the two. [/QUOTE]
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