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General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
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<blockquote data-quote="pming" data-source="post: 7053162" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Me again. It seems I didn't answer your actual OP...sort of...in a mechanics sense at least...I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Looking at the Training rules I'd just do a simple +/- equal to the Int <em>score</em> (not bonus), x10. So this would mean an Int 11 character would need 140 days to train. An Int 20 would need 50 days. An Int 4 would need 210 days. To this I would add (if it's not in the rules now...never really looked at the Training rules in the DMG, sorry), at the end of the training the character needs to make a DC 11 Int Save (yes, Save). Failure means they need another 30 days - Int score (e.g., Int 14; 30 - 14 = 16 more days). Than make a DC 10 Int Save. Every 'repeat' fail would lower the DC by 1, down to a minimum of DC 5.</p><p></p><p>It's not that complex, really, and training probably won't come up every session or two, so it's not going to slow down the game or anything like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you REALLY want a good training mechanics and whatnot...go find a Hackmaster (4th edition; the 'old version') GMG and use those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7053162, member: 45197"] Hiya! Me again. It seems I didn't answer your actual OP...sort of...in a mechanics sense at least...I guess. ;) Looking at the Training rules I'd just do a simple +/- equal to the Int [I]score[/I] (not bonus), x10. So this would mean an Int 11 character would need 140 days to train. An Int 20 would need 50 days. An Int 4 would need 210 days. To this I would add (if it's not in the rules now...never really looked at the Training rules in the DMG, sorry), at the end of the training the character needs to make a DC 11 Int Save (yes, Save). Failure means they need another 30 days - Int score (e.g., Int 14; 30 - 14 = 16 more days). Than make a DC 10 Int Save. Every 'repeat' fail would lower the DC by 1, down to a minimum of DC 5. It's not that complex, really, and training probably won't come up every session or two, so it's not going to slow down the game or anything like that. ;) If you REALLY want a good training mechanics and whatnot...go find a Hackmaster (4th edition; the 'old version') GMG and use those. :) ^_^ Paul L. Ming [/QUOTE]
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