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*Dungeons & Dragons
Making Intelligence less of a dump stat
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<blockquote data-quote="Dualazi" data-source="post: 7054793" data-attributes="member: 6855537"><p>[MENTION=45197]pming[/MENTION] – adjudication is largely irrelevant in analyzing “dump-stats”. It’s akin to having a class that underperforms in most identifiable metrics, but the DM just so happens to create situations that only that class can succeed in. It doesn’t mean the hypothetical class is good, just that they can be babied like anything else.</p><p></p><p>Your anecdote is amusing, sure, and I can’t speak to your group in particular, but in mine that type of thing would happen once and only once. The players would simply opt to write down pertinent information and we’re right back to square 1.</p><p></p><p></p><p></p><p>Unless you’re fighting them every other combat (if you run dark sun it might work I guess) then players will continue to not care. Nobody really optimizing for situations that come up as rarely as int saves, even with the inclusion of the mystic.</p><p></p><p></p><p></p><p>Agreed on the int to initiative, but the rest is completely unacceptable to me at least. If I outlined a plan for the party and the DM said “no, your character isn’t smart enough to come up with that” I’d leave the table.</p><p></p><p>@OP my only real concern with this is if you have one of the characters who naturally want int (wizards and mystics) then you’ve basically handed them all languages and tool proficiencies, since they could hammer them all out in a few scant weeks. Whether or not this is disruptive is a matter of opinion, but the wizard at least is already a strong class that doesn’t need help stepping on the toes of others.</p><p></p><p>If I were you I would look into a method of strong gains in 10-14 range, which people might be more inclined to throw a tertiary roll/buy into, and diminishing returns beyond that so naturally int-focused characters don’t steal the show.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7054793, member: 6855537"] [MENTION=45197]pming[/MENTION] – adjudication is largely irrelevant in analyzing “dump-stats”. It’s akin to having a class that underperforms in most identifiable metrics, but the DM just so happens to create situations that only that class can succeed in. It doesn’t mean the hypothetical class is good, just that they can be babied like anything else. Your anecdote is amusing, sure, and I can’t speak to your group in particular, but in mine that type of thing would happen once and only once. The players would simply opt to write down pertinent information and we’re right back to square 1. Unless you’re fighting them every other combat (if you run dark sun it might work I guess) then players will continue to not care. Nobody really optimizing for situations that come up as rarely as int saves, even with the inclusion of the mystic. Agreed on the int to initiative, but the rest is completely unacceptable to me at least. If I outlined a plan for the party and the DM said “no, your character isn’t smart enough to come up with that” I’d leave the table. @OP my only real concern with this is if you have one of the characters who naturally want int (wizards and mystics) then you’ve basically handed them all languages and tool proficiencies, since they could hammer them all out in a few scant weeks. Whether or not this is disruptive is a matter of opinion, but the wizard at least is already a strong class that doesn’t need help stepping on the toes of others. If I were you I would look into a method of strong gains in 10-14 range, which people might be more inclined to throw a tertiary roll/buy into, and diminishing returns beyond that so naturally int-focused characters don’t steal the show. [/QUOTE]
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