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General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
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<blockquote data-quote="rollingForInit" data-source="post: 7054897" data-attributes="member: 6793360"><p>The issue would still remain the same, because any ability score can become really important if the DM uses a lot of checks to it. That's not unique. A lot of people are going to make builds that are min/maxed, and among those who don't outright dump a stat, there's still going to be one, or maybe two, that are lower than the rest. Intelligence is the stat with the fewest uses in the game, in total. It has 5 skills tied to it, one of which is kind of broadly contested by Perception, or at least confused with it often enough. There's 1 class that has it as a main stat for multiclassing purposes. There are two archtypes that rely on in to some extent (but is by no means necessary). </p><p></p><p>The other weak stat would be Charisma, with 4 skills, but there's a whopping 4 classes that has it as one primary stat. Having a somewhat higher Charisma opens up more multiclassing options. There are also feats with direct mechanical options tied to it (Actor, Inspiring Leader). </p><p></p><p>Meanwhile, Strength <em>always</em> determines your carrying capacity, and is a universal attack stat. Constitution is always important. Dexterity determines Initiative and AC (unless you go with heavy armor), is one of the most common saving throws against damage, and is also a universal attack stat, especially for ranged attacks. Wisdom typically considered very important because it determines Perception (which is probably one of the most commonly used skills), and a broad range of other skills. It's also the main stat of two classes, and a minor of the Ranger. </p><p></p><p>Intelligence will always offer less than the rest in a general, non-campaign specific sense. Perhaps that'll change with the Mystic. </p><p></p><p>Personally, I liked the playtest idea that was discarded: bonus languages based on Intelligence Score. That was a nice benefit, a little comparable to how Strength determines carrying capacity.</p></blockquote><p></p>
[QUOTE="rollingForInit, post: 7054897, member: 6793360"] The issue would still remain the same, because any ability score can become really important if the DM uses a lot of checks to it. That's not unique. A lot of people are going to make builds that are min/maxed, and among those who don't outright dump a stat, there's still going to be one, or maybe two, that are lower than the rest. Intelligence is the stat with the fewest uses in the game, in total. It has 5 skills tied to it, one of which is kind of broadly contested by Perception, or at least confused with it often enough. There's 1 class that has it as a main stat for multiclassing purposes. There are two archtypes that rely on in to some extent (but is by no means necessary). The other weak stat would be Charisma, with 4 skills, but there's a whopping 4 classes that has it as one primary stat. Having a somewhat higher Charisma opens up more multiclassing options. There are also feats with direct mechanical options tied to it (Actor, Inspiring Leader). Meanwhile, Strength [i]always[/i] determines your carrying capacity, and is a universal attack stat. Constitution is always important. Dexterity determines Initiative and AC (unless you go with heavy armor), is one of the most common saving throws against damage, and is also a universal attack stat, especially for ranged attacks. Wisdom typically considered very important because it determines Perception (which is probably one of the most commonly used skills), and a broad range of other skills. It's also the main stat of two classes, and a minor of the Ranger. Intelligence will always offer less than the rest in a general, non-campaign specific sense. Perhaps that'll change with the Mystic. Personally, I liked the playtest idea that was discarded: bonus languages based on Intelligence Score. That was a nice benefit, a little comparable to how Strength determines carrying capacity. [/QUOTE]
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