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General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
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<blockquote data-quote="UngeheuerLich" data-source="post: 7057503" data-attributes="member: 59057"><p>I just realized:</p><p>Use the optional rule of score -5 vs very easy DC of 5.</p><p>So if you have less than 10 in a core you need to roll for things others don't have to roll on. You just are no natural.</p><p></p><p>So things may go wrong even when you are trained in it. Only with a proficiency bonus of 4 or higher you are safe.</p><p></p><p>Maybe when there is advantage, you only need a score of 5 to beat DC 5, but if disadvantage is there, maybe I would require a 15 in a score to not have someo mbe roll.</p><p></p><p>For int it could happen a lot that with only an 8, you won't remember the easiest things. Imagine a cleric that sometimes can't remember the wordings of a particular prayer... and so on.</p><p></p><p>Then I also use int rolls to learn proficiencies more quickly. Also a trainer may shorten the time a lot as does first hand experience.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7057503, member: 59057"] I just realized: Use the optional rule of score -5 vs very easy DC of 5. So if you have less than 10 in a core you need to roll for things others don't have to roll on. You just are no natural. So things may go wrong even when you are trained in it. Only with a proficiency bonus of 4 or higher you are safe. Maybe when there is advantage, you only need a score of 5 to beat DC 5, but if disadvantage is there, maybe I would require a 15 in a score to not have someo mbe roll. For int it could happen a lot that with only an 8, you won't remember the easiest things. Imagine a cleric that sometimes can't remember the wordings of a particular prayer... and so on. Then I also use int rolls to learn proficiencies more quickly. Also a trainer may shorten the time a lot as does first hand experience. [/QUOTE]
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Making Intelligence less of a dump stat
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