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*Dungeons & Dragons
Making Intelligence Less of a Dump Stat
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<blockquote data-quote="77IM" data-source="post: 7317147" data-attributes="member: 12377"><p>One thing you could do, instead of making Int give more bonuses, require Int to do more things.</p><p></p><p>For example, here's a rule I just thunk up:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Comprehending Magic Items</strong></p> <p style="margin-left: 20px">To use a magic item, you first need to comprehend how to use it. You can't use a magic item you can't comprehend. If you comprehend an item, you also comprehend every item with the same name as it -- for example, if you comprehend one <em>ring of protection</em>, you can automatically comprehend every <em>ring of protection</em> you can find, but not a <em>cloak of protection</em> or a <em>ring of warmth</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Every character comprehends all potions automatically. A spellcaster automatically comprehends a <em>spell scroll</em> containing a spell that they can cast or which is on their class list.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For other items, you must make an Intelligence (Arcana) check, with a DC based on the item's rarity:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>DC:</strong> <strong>Rarity</strong></p> <p style="margin-left: 20px">10: Common</p> <p style="margin-left: 20px">12: Uncommon</p> <p style="margin-left: 20px">14: Rare</p> <p style="margin-left: 20px">16: Very rare</p> <p style="margin-left: 20px">18: Legendary</p> <p style="margin-left: 20px">20: Artifact</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Making this check requires you to spend an hour fiddling with the item. If you succeed, you comprehend it. If you fail, you just can't figure it out, and you can't retry unless someone teaches you about it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For every 5 points by which you succeed, you may teach someone else about the item. This takes an hour, and it entitles your pupil to retry their comprehend check, with advantage. You can only teach each person once; if their retry fails, someone else will have to teach them.</p> <p style="margin-left: 20px"></p><p></p><p>Now this isn't a great rule in may ways and I wouldn't use it. My point is to illustrate how, instead of giving <em>extra</em> attunement slots to people with high Int, you instead <em>require</em> reasonable Int in order to even use magic items.</p></blockquote><p></p>
[QUOTE="77IM, post: 7317147, member: 12377"] One thing you could do, instead of making Int give more bonuses, require Int to do more things. For example, here's a rule I just thunk up: [INDENT] [B]Comprehending Magic Items[/B] To use a magic item, you first need to comprehend how to use it. You can't use a magic item you can't comprehend. If you comprehend an item, you also comprehend every item with the same name as it -- for example, if you comprehend one [I]ring of protection[/I], you can automatically comprehend every [I]ring of protection[/I] you can find, but not a [I]cloak of protection[/I] or a [I]ring of warmth[/I]. Every character comprehends all potions automatically. A spellcaster automatically comprehends a [I]spell scroll[/I] containing a spell that they can cast or which is on their class list. For other items, you must make an Intelligence (Arcana) check, with a DC based on the item's rarity: [B]DC:[/B] [B]Rarity[/B] 10: Common 12: Uncommon 14: Rare 16: Very rare 18: Legendary 20: Artifact Making this check requires you to spend an hour fiddling with the item. If you succeed, you comprehend it. If you fail, you just can't figure it out, and you can't retry unless someone teaches you about it. For every 5 points by which you succeed, you may teach someone else about the item. This takes an hour, and it entitles your pupil to retry their comprehend check, with advantage. You can only teach each person once; if their retry fails, someone else will have to teach them. [/INDENT] Now this isn't a great rule in may ways and I wouldn't use it. My point is to illustrate how, instead of giving [I]extra[/I] attunement slots to people with high Int, you instead [I]require[/I] reasonable Int in order to even use magic items. [/QUOTE]
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