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General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence Less of a Dump Stat
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7318069" data-attributes="member: 70582"><p>Question (tangentially related) do you still need a Minimum Stat to cast spells of a certain level?</p><p></p><p>In 3.X you had to have 10+spell level, so a Fighter/Wizard still needed a decent Int to access spells.</p><p></p><p>Does an Eldritch Knight or an Arcane Trickster need a good Int? Could an Eldritch Knight run with 8 int, accepting that his spells will have low save DCs? </p><p></p><p>Can a Level 13 Eldritch Knight with Int 8 cast Fireball?</p><p></p><p></p><p>That said: Another thing would be to just tie a few powers in a few archetypes to Int.</p><p>Battle Master, instead of 4 Superiority Dice to start out, How about 1 or 2 + INT Mod.</p><p>Changing Expertise to +int instead of doubling proficiency is a brilliant idea, I like it a lot.</p><p>I feel like Weapon Combatants tend to be Int Dumpers, so maybe add a Fighting Style available to all classes that get fighting style, that grants a bonus based off Int? Or perhaps 2?</p><p>Canny Defense - when in no, light, or medium armor, and not surprised, you add your Int to AC.</p><p>Cunning Strike - When you have advantage, add your Int to your attack and damage rolls.</p><p></p><p>This makes a 14+ Int suddenly very desirable for classes that previously had no reason NOT to have an 8 Int.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7318069, member: 70582"] Question (tangentially related) do you still need a Minimum Stat to cast spells of a certain level? In 3.X you had to have 10+spell level, so a Fighter/Wizard still needed a decent Int to access spells. Does an Eldritch Knight or an Arcane Trickster need a good Int? Could an Eldritch Knight run with 8 int, accepting that his spells will have low save DCs? Can a Level 13 Eldritch Knight with Int 8 cast Fireball? That said: Another thing would be to just tie a few powers in a few archetypes to Int. Battle Master, instead of 4 Superiority Dice to start out, How about 1 or 2 + INT Mod. Changing Expertise to +int instead of doubling proficiency is a brilliant idea, I like it a lot. I feel like Weapon Combatants tend to be Int Dumpers, so maybe add a Fighting Style available to all classes that get fighting style, that grants a bonus based off Int? Or perhaps 2? Canny Defense - when in no, light, or medium armor, and not surprised, you add your Int to AC. Cunning Strike - When you have advantage, add your Int to your attack and damage rolls. This makes a 14+ Int suddenly very desirable for classes that previously had no reason NOT to have an 8 Int. [/QUOTE]
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Making Intelligence Less of a Dump Stat
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