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General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence Less of a Dump Stat
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<blockquote data-quote="CleverNickName" data-source="post: 7321161" data-attributes="member: 50987"><p>Thanks for the input everyone, here's what I ultimately went with. From my house rules:</p><p></p><p><span style="color: #0000FF">"Intelligence determines how many magic items your character may have attuned at any one time, as described below:</span></p><p> <span style="color: #0000FF">-- Characters with Intelligence 9 or less may attune 2 magic items (one fewer than described in the PHB).</span></p><p> <span style="color: #0000FF">-- Characters with Intelligence 10-15 may attune 3 magic items (as described in the PHB).</span></p><p> <span style="color: #0000FF">-- Characters with Intelligence 16+ may attune 4 magic items (one more than described in the PHB)."</span></p><p></p><p>I put a lot of thought into it.</p><p></p><p>I went with the +1/-1 model for magic item attunement because it worked in two directions: it gave a bonus for having a high Int <em>as well as</em> a penalty for having a low Int. I set the requirements high enough to avoid cherry-picking, but low enough to make them attainable-yet-difficult: mid-level characters will have to struggle over whether or not to take feats, boost their primary stat, or boost their Int to gain one extra attunement. And lastly, I capped the bonus/penalty at 1 point to avoid The Wizard Problem, as well as magic item exploitation--intelligence boosting magic items aren't going to help you gain attunements.</p><p></p><p>Anyway. I'll keep you guys posted on whether or not the attunement tweaks cause problems down the road.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7321161, member: 50987"] Thanks for the input everyone, here's what I ultimately went with. From my house rules: [COLOR="#0000FF"]"Intelligence determines how many magic items your character may have attuned at any one time, as described below: -- Characters with Intelligence 9 or less may attune 2 magic items (one fewer than described in the PHB). -- Characters with Intelligence 10-15 may attune 3 magic items (as described in the PHB). -- Characters with Intelligence 16+ may attune 4 magic items (one more than described in the PHB)."[/COLOR] I put a lot of thought into it. I went with the +1/-1 model for magic item attunement because it worked in two directions: it gave a bonus for having a high Int [I]as well as[/I] a penalty for having a low Int. I set the requirements high enough to avoid cherry-picking, but low enough to make them attainable-yet-difficult: mid-level characters will have to struggle over whether or not to take feats, boost their primary stat, or boost their Int to gain one extra attunement. And lastly, I capped the bonus/penalty at 1 point to avoid The Wizard Problem, as well as magic item exploitation--intelligence boosting magic items aren't going to help you gain attunements. Anyway. I'll keep you guys posted on whether or not the attunement tweaks cause problems down the road. [/QUOTE]
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Making Intelligence Less of a Dump Stat
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