Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making it All Up (With Help)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 8364736" data-attributes="member: 3285"><p>Random generators can be used to generate campaign ideas, from scenario-starters to sandbox campaigns. But how much randomness do you really need?</p><p></p><p style="text-align: center">[ATTACH=full]141739[/ATTACH]</p><h3>Dice</h3><p>Before there was the Internet, there were printed tables and dice. Not surprisingly, dice wasn't just used for resolution in role-playing games by rolling over or at a certain target number, but also for assigning a result with the assistance of a table. So perhaps it was inevitable that the table would be combined with the dice itself. </p><p></p><p>The success of using dice as randomizers depends on both the number of sides of the die and the table of possibilities it covers. A wide-ranging table requires a larger die to cover all the possibilities, while a highly defined topic requires a minimum number of sides that will only be appropriate for certain dice.</p><p></p><p><a href="https://amzn.to/3xpBn3w" target="_blank">Stratagem's <strong>Scrying Stones</strong></a> cover a range of seven different random results. For NPCs, it includes species, jobs, and quirks. For creating scenarios, it includes weather, terrain, dungeon themes, and treasure. The variety of the results are directly tied to the number of sides on each die. Oddly enough, the dice have different numbers of sides, which means the dice with the smaller number of sides produce less results.</p><p></p><p>For example, the character creation dice has just six sides, not enough to cover the standard Dungeons & Dragons species. The jobs die, a 12-sided, covers a wider range of classes or backgrounds. The quirks die is less effective because of the massive number of possibilities; as 12-sided die can't adequately cover it all.</p><p></p><p>The scenario generation dice fare a bit better because fantastical results like dungeon themes and treasure are less sharply defined. Weather and terrain, on the other hand, have expected results that are glaring when they're missing -- the six-sided weather die has sunny twice and then equal chances of snowstorm, cloudy, thunderstorm, and heat wave.</p><p></p><p>One of the challenges with putting the results right on a die is that there's only so much real estate; the more sides on the die, the smaller the available faces. This is probably why the dice are never large than a 12-sided. For higher numbers, there's another tool to randomize results.</p><p></p><p style="text-align: center">[ATTACH=full]141740[/ATTACH]</p><h3>Cards</h3><p>Dungeon Craft's <a href="https://amzn.to/3jwr5cM" target="_blank"><strong><strong>Deck of Stories</strong></strong></a> takes an alternate tack, using a deck of cards to represent plot points, NPCs, and sensory descriptions. Unlike dice, cards don't just provide randomization by shuffling the deck, they also can be used as thought prompts by arranging them in a certain order.</p><p></p><p>The plot points deck uses Dungeon Craft's ORC system. Each card is rated with an O, R, or C, which stands for Opening Action, Rising Action, and Climactic Action. Some are just one Action, others are two, and there are two cards that are all three, with the recommendation that they be played from left to right in ORC order. It works well enough, with the connections between the cards created spontaneously by your imagination.</p><p></p><p>The NPC deck works less well because it has so many possibilities to cover. 40 NPC cards create some unique but limited-use NPCs. Each card features a picture of the NPC on one side and a description of the NPC's personality quirk, flaw, goal, and secret. Like the plot points, this deck is meant to spark an idea about a general NPC that can be modified to the situation.</p><p></p><p>The sensory deck is the least effective of the three, at least in part due to the limited number (20 in the Genesis Box) and the wide variance of the topic it tries to cover. Of course, you can always buy more cards, <a href="https://amzn.to/3AcLpHa" target="_blank">or make your own deck</a>.</p><p></p><p style="text-align: center">[ATTACH=full]141741[/ATTACH]</p><h3>Online</h3><p>There are countless options for randomly generating just about anything on the Internet, so any physical option is up against the limitless space of the digital world. <a href="https://www.lastgaspgrimoire.com/generators/choose-your-own-generator/" target="_blank">You can create your own generator</a> or just look up a random table that someone else has generated for you. <a href="https://chartopia.d12dev.com/" target="_blank">Chartopia's a good place to start</a>. My personal favorite is <a href="https://www.fantasynamegenerators.com/" target="_blank">Fantasy Name Generators</a>, which goes well beyond names to provide descriptions of practically anything you can imagine and some you haven't thought of yet.</p><p></p><p><strong>You Turn: What's your favorite random generator?</strong></p></blockquote><p></p>
[QUOTE="talien, post: 8364736, member: 3285"] Random generators can be used to generate campaign ideas, from scenario-starters to sandbox campaigns. But how much randomness do you really need? [CENTER][ATTACH type="full" alt="scryingstones.jpg"]141739[/ATTACH][/CENTER] [HEADING=2]Dice[/HEADING] Before there was the Internet, there were printed tables and dice. Not surprisingly, dice wasn't just used for resolution in role-playing games by rolling over or at a certain target number, but also for assigning a result with the assistance of a table. So perhaps it was inevitable that the table would be combined with the dice itself. The success of using dice as randomizers depends on both the number of sides of the die and the table of possibilities it covers. A wide-ranging table requires a larger die to cover all the possibilities, while a highly defined topic requires a minimum number of sides that will only be appropriate for certain dice. [URL='https://amzn.to/3xpBn3w']Stratagem's [B]Scrying Stones[/B][/URL] cover a range of seven different random results. For NPCs, it includes species, jobs, and quirks. For creating scenarios, it includes weather, terrain, dungeon themes, and treasure. The variety of the results are directly tied to the number of sides on each die. Oddly enough, the dice have different numbers of sides, which means the dice with the smaller number of sides produce less results. For example, the character creation dice has just six sides, not enough to cover the standard Dungeons & Dragons species. The jobs die, a 12-sided, covers a wider range of classes or backgrounds. The quirks die is less effective because of the massive number of possibilities; as 12-sided die can't adequately cover it all. The scenario generation dice fare a bit better because fantastical results like dungeon themes and treasure are less sharply defined. Weather and terrain, on the other hand, have expected results that are glaring when they're missing -- the six-sided weather die has sunny twice and then equal chances of snowstorm, cloudy, thunderstorm, and heat wave. One of the challenges with putting the results right on a die is that there's only so much real estate; the more sides on the die, the smaller the available faces. This is probably why the dice are never large than a 12-sided. For higher numbers, there's another tool to randomize results. [CENTER][ATTACH type="full" alt="deckofstories.jpg"]141740[/ATTACH][/CENTER] [HEADING=2]Cards[/HEADING] Dungeon Craft's [URL='https://amzn.to/3jwr5cM'][B][B]Deck of Stories[/B][/B][/URL][B] [/B]takes an alternate tack, using a deck of cards to represent plot points, NPCs, and sensory descriptions. Unlike dice, cards don't just provide randomization by shuffling the deck, they also can be used as thought prompts by arranging them in a certain order. The plot points deck uses Dungeon Craft's ORC system. Each card is rated with an O, R, or C, which stands for Opening Action, Rising Action, and Climactic Action. Some are just one Action, others are two, and there are two cards that are all three, with the recommendation that they be played from left to right in ORC order. It works well enough, with the connections between the cards created spontaneously by your imagination. The NPC deck works less well because it has so many possibilities to cover. 40 NPC cards create some unique but limited-use NPCs. Each card features a picture of the NPC on one side and a description of the NPC's personality quirk, flaw, goal, and secret. Like the plot points, this deck is meant to spark an idea about a general NPC that can be modified to the situation. The sensory deck is the least effective of the three, at least in part due to the limited number (20 in the Genesis Box) and the wide variance of the topic it tries to cover. Of course, you can always buy more cards, [URL='https://amzn.to/3AcLpHa']or make your own deck[/URL]. [CENTER][ATTACH type="full" alt="chartopia.png"]141741[/ATTACH][/CENTER] [HEADING=2]Online[/HEADING] There are countless options for randomly generating just about anything on the Internet, so any physical option is up against the limitless space of the digital world. [URL='https://www.lastgaspgrimoire.com/generators/choose-your-own-generator/']You can create your own generator[/URL] or just look up a random table that someone else has generated for you. [URL='https://chartopia.d12dev.com/']Chartopia's a good place to start[/URL]. My personal favorite is [URL='https://www.fantasynamegenerators.com/']Fantasy Name Generators[/URL], which goes well beyond names to provide descriptions of practically anything you can imagine and some you haven't thought of yet. [B]You Turn: What's your favorite random generator?[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making it All Up (With Help)
Top