Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making it All Up (With Help)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norton" data-source="post: 8368044" data-attributes="member: 7031494"><p>I love random tables and generators and use crit hit/miss and random effects tables all the time (drunken, wild magic, etc.). I also love rolling dice so to combine them would be a lot more fun for me and probably the group.</p><p></p><p>The problem I have with something like weather or dungeon randomness is beyond a generic jaunt during a session, I'm often too deep into a fairly specific part of the adventure to allow for random rolls. The monsters, dungeons, and weather tend to be dictated by the circumstances. I also am a stickler for pacing. I know just how long I need to get PCs from here to there and just how busy I want them to be. In other words, balance is important to me. Randomness can throw that and sometimes require extra work to rein it in.</p><p></p><p>A question for the forum: how closely do we think players pay attention to balance in play? I always think they want some push back and fail to have successes feel heroic, but are they just as happy or happier to have things fall consistently in their favor? I realize the answer could vary depending on the players and other circumstances, but is there an average we can agree upon based on experience?</p></blockquote><p></p>
[QUOTE="Norton, post: 8368044, member: 7031494"] I love random tables and generators and use crit hit/miss and random effects tables all the time (drunken, wild magic, etc.). I also love rolling dice so to combine them would be a lot more fun for me and probably the group. The problem I have with something like weather or dungeon randomness is beyond a generic jaunt during a session, I'm often too deep into a fairly specific part of the adventure to allow for random rolls. The monsters, dungeons, and weather tend to be dictated by the circumstances. I also am a stickler for pacing. I know just how long I need to get PCs from here to there and just how busy I want them to be. In other words, balance is important to me. Randomness can throw that and sometimes require extra work to rein it in. A question for the forum: how closely do we think players pay attention to balance in play? I always think they want some push back and fail to have successes feel heroic, but are they just as happy or happier to have things fall consistently in their favor? I realize the answer could vary depending on the players and other circumstances, but is there an average we can agree upon based on experience? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making it All Up (With Help)
Top