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Making it All Up (With Help)
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<blockquote data-quote="BookTenTiger" data-source="post: 8368369" data-attributes="member: 6685541"><p>I think randomness is a lot of fun purely from a creative standpoint. If you push the randomness further, you start to tap into a tradition many artists have had of giving up control of their art in order to try and break creative barriers. For example, William Burroughs would tear a written page in half, then rearrange the words on each page to make new sentences.</p><p></p><p>In my own campaign I was inspired by the Tarokka cards of Curse of Strahd. I made my own cards representing 12 important locations, 12 campaign goals, and 12 complications. Throughout the campaign the characters have pulled cards to see where to go next (they can do 12 cards per month).</p><p></p><p>For me as a DM, this has been fun because I know all the elements of the possible adventures, but their combinations are completely random! It's been a great exercise in creative DMing.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8368369, member: 6685541"] I think randomness is a lot of fun purely from a creative standpoint. If you push the randomness further, you start to tap into a tradition many artists have had of giving up control of their art in order to try and break creative barriers. For example, William Burroughs would tear a written page in half, then rearrange the words on each page to make new sentences. In my own campaign I was inspired by the Tarokka cards of Curse of Strahd. I made my own cards representing 12 important locations, 12 campaign goals, and 12 complications. Throughout the campaign the characters have pulled cards to see where to go next (they can do 12 cards per month). For me as a DM, this has been fun because I know all the elements of the possible adventures, but their combinations are completely random! It's been a great exercise in creative DMing. [/QUOTE]
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