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Making it easier NOT to kill people...
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<blockquote data-quote="Piratecat" data-source="post: 1301188" data-attributes="member: 2"><p>Hmmm. I'll disagree about the whip; those suckers definitely require special training to use effectively. If someone handed you a club and me a whip, you'd beat the stuffing out of me.</p><p></p><p>I like the fact that blunt weapons are easier to use for subdual damage. I would use -4/-3/-2 for piercing/slashing/blunt.</p><p></p><p>I really dislike the idea of mixed subdual/normal damage in a regular attack. Tracking subdual is a pain in the butt in the best of circumstances, and this would be overly complex for me.</p><p></p><p>I think there is no reason that any normal damage-doing spell can't have a subdual equivalent. I do this with few spells in my own game, although I also use the subdual spell feat.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1301188, member: 2"] Hmmm. I'll disagree about the whip; those suckers definitely require special training to use effectively. If someone handed you a club and me a whip, you'd beat the stuffing out of me. I like the fact that blunt weapons are easier to use for subdual damage. I would use -4/-3/-2 for piercing/slashing/blunt. I really dislike the idea of mixed subdual/normal damage in a regular attack. Tracking subdual is a pain in the butt in the best of circumstances, and this would be overly complex for me. I think there is no reason that any normal damage-doing spell can't have a subdual equivalent. I do this with few spells in my own game, although I also use the subdual spell feat. [/QUOTE]
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