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Making it easier NOT to kill people...
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<blockquote data-quote="Kahuna Burger" data-source="post: 1301394" data-attributes="member: 8439"><p>and each time he shot, I would either continue to function at maximun effeciency or fall unconsious and begin dying, to be completed either instantly or within one minute minimum... because, you know, D&D combat is all about realistic portrayal of real life combat techniques and their effectiveness... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Sorry to be snippy, but D&D is NOT realistic, and the inability to stop someone from functioning but not kill them (either deliberately or not) isn't a point in its realism favor. Realism isn't an issue, except if I was debating the flavor of making non leathal damage easier... and you know, as I said a few posts up, if I wanted opinions on the flavor this would be in another forum.</p><p></p><p>I've decided on something I want for flavor/story reasons. There are mechanical impedents to using that sort of flavor/story in the D&D system. So I come here to the <strong>house rules</strong> forum and specificly ask for mechanics input on implementing it. The responses, to put it mildly, have been frustrating. Would it help if I started a thread on the general discussion first and asked those people with rules related input to come here? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Oh and piratecat, I disagree on the whip. Sure its harder than a club, but if I put a scythe in your hands you'd probably cut off your own foot, while I wacked myself in the head with the slingstone still in the sling, or sent it off at a right angle to the fight... on the other hand if you gave me a hand crossbow, I'd hit you more easily than I would with a heavy windlass style "simple weapon". Just saying, the best division of the weapons I can see is not ease of use = simple as much as simple means "available to the common folk" - sticks, stones, peices of cloth, slightly modified farm tools. Nets and whips fit this catagory, and without a mechanical explanation of why they deserve a feat to use, I would move them there. (given a mechanical reason, considering the value to my little project here I would probably move them anyway, but require a feat for any of the overpowering uses...) on the other hand you are probably right about the subdual bookkeeping unless I designed some sort of non-character sheet destroying way to tick leathal and subdual on and off...</p><p></p><p>kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1301394, member: 8439"] and each time he shot, I would either continue to function at maximun effeciency or fall unconsious and begin dying, to be completed either instantly or within one minute minimum... because, you know, D&D combat is all about realistic portrayal of real life combat techniques and their effectiveness... :rolleyes: Sorry to be snippy, but D&D is NOT realistic, and the inability to stop someone from functioning but not kill them (either deliberately or not) isn't a point in its realism favor. Realism isn't an issue, except if I was debating the flavor of making non leathal damage easier... and you know, as I said a few posts up, if I wanted opinions on the flavor this would be in another forum. I've decided on something I want for flavor/story reasons. There are mechanical impedents to using that sort of flavor/story in the D&D system. So I come here to the [B]house rules[/B] forum and specificly ask for mechanics input on implementing it. The responses, to put it mildly, have been frustrating. Would it help if I started a thread on the general discussion first and asked those people with rules related input to come here? :confused: Oh and piratecat, I disagree on the whip. Sure its harder than a club, but if I put a scythe in your hands you'd probably cut off your own foot, while I wacked myself in the head with the slingstone still in the sling, or sent it off at a right angle to the fight... on the other hand if you gave me a hand crossbow, I'd hit you more easily than I would with a heavy windlass style "simple weapon". Just saying, the best division of the weapons I can see is not ease of use = simple as much as simple means "available to the common folk" - sticks, stones, peices of cloth, slightly modified farm tools. Nets and whips fit this catagory, and without a mechanical explanation of why they deserve a feat to use, I would move them there. (given a mechanical reason, considering the value to my little project here I would probably move them anyway, but require a feat for any of the overpowering uses...) on the other hand you are probably right about the subdual bookkeeping unless I designed some sort of non-character sheet destroying way to tick leathal and subdual on and off... kahuna burger [/QUOTE]
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