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Making it easier NOT to kill people...
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<blockquote data-quote="Kahuna Burger" data-source="post: 1301904" data-attributes="member: 8439"><p>My guess is that folks would still die a lot in combat at low levels... When all it really takes is two or three dice of damage to waste you, that last die will be more likely to jump right over the accumulated 1-2 subdual range and drop you into the negs. As it takes more individual hits to take you out, the build up of the subdual damage will be more telling, and there will be a greaterrange between "up" and "dead" to land in and pass out. </p><p></p><p>In any case, it could lead to a very different feel to a campaign. More cases of having to deal with your defeated enemies, greater chance of capture for the party, but also plenty of genre precendent for the hero being left for dead then rolling over and heading out for vengance a bit later... good clean fun all around.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1301904, member: 8439"] My guess is that folks would still die a lot in combat at low levels... When all it really takes is two or three dice of damage to waste you, that last die will be more likely to jump right over the accumulated 1-2 subdual range and drop you into the negs. As it takes more individual hits to take you out, the build up of the subdual damage will be more telling, and there will be a greaterrange between "up" and "dead" to land in and pass out. In any case, it could lead to a very different feel to a campaign. More cases of having to deal with your defeated enemies, greater chance of capture for the party, but also plenty of genre precendent for the hero being left for dead then rolling over and heading out for vengance a bit later... good clean fun all around. Kahuna Burger [/QUOTE]
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Making it easier NOT to kill people...
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