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Making it easier NOT to kill people...
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<blockquote data-quote="Plane Sailing" data-source="post: 1307466" data-attributes="member: 114"><p>A guy who DM's for me sets everyones dying threshold at -(con+level), so my 8th level sorcerer will currently die at -22hp. This is effectively increasing the range in which you are dying rather than dead quite nicely.</p><p></p><p>Another option (inspired slightly by d20Modern):</p><p></p><p>If a blow does more damage than the targets CON, they have to make a DC15 Fort ST. If they succeed they are dazed for one round (optional), if they fail they are KO'ed.</p><p></p><p>Another option - the simplest of them all, involving NO rule changes at all...</p><p></p><p>As a DM you tell the PCs when opponents are "on their last legs" (i.e. lowsingle digit hit points) and they can then choose to make a single subdual attack with the normal penalties to attempt to finish them off (or grapple them into submission if low level PC's are facing plate armoured foes and couldn't touch them with a -4 penalty to hit).</p><p></p><p>Since the combination of subdual and lethal damage they've taken is what counts for knocking them out... Bingo.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1307466, member: 114"] A guy who DM's for me sets everyones dying threshold at -(con+level), so my 8th level sorcerer will currently die at -22hp. This is effectively increasing the range in which you are dying rather than dead quite nicely. Another option (inspired slightly by d20Modern): If a blow does more damage than the targets CON, they have to make a DC15 Fort ST. If they succeed they are dazed for one round (optional), if they fail they are KO'ed. Another option - the simplest of them all, involving NO rule changes at all... As a DM you tell the PCs when opponents are "on their last legs" (i.e. lowsingle digit hit points) and they can then choose to make a single subdual attack with the normal penalties to attempt to finish them off (or grapple them into submission if low level PC's are facing plate armoured foes and couldn't touch them with a -4 penalty to hit). Since the combination of subdual and lethal damage they've taken is what counts for knocking them out... Bingo. Cheers [/QUOTE]
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