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General Tabletop Discussion
*Pathfinder & Starfinder
Making it easier to return from the dead
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<blockquote data-quote="WhatGravitas" data-source="post: 2835563" data-attributes="member: 33132"><p>No, because it contradicts the OP's intent (helping your PCs).</p><p>You NPCs who cast the spells use the material component = less treasure for the PCs and your PCs cannot use the spell effectively anymore.</p><p></p><p>A possible solution (besides banning save-or-die spells) could be the introduction of another condition than "dead": <em>Finger of Death</em> and similar spells don't kill you, but instead, they disrupt your lifeforce, removing it from your body, but they don't "snuff out" your lifeforce (like normal killing), so the body begins to rot (perhaps 1 Con damage per day/hour/whatever you want), and someone must cast a spell to "reintegrate" the lifeforce, thus every save-or-die spell has a specific spell who undoes its effects - this solves the save-or-die problem, but death still remains a real threat (so tactical combat is still rewarded).</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 2835563, member: 33132"] No, because it contradicts the OP's intent (helping your PCs). You NPCs who cast the spells use the material component = less treasure for the PCs and your PCs cannot use the spell effectively anymore. A possible solution (besides banning save-or-die spells) could be the introduction of another condition than "dead": [I]Finger of Death[/I] and similar spells don't kill you, but instead, they disrupt your lifeforce, removing it from your body, but they don't "snuff out" your lifeforce (like normal killing), so the body begins to rot (perhaps 1 Con damage per day/hour/whatever you want), and someone must cast a spell to "reintegrate" the lifeforce, thus every save-or-die spell has a specific spell who undoes its effects - this solves the save-or-die problem, but death still remains a real threat (so tactical combat is still rewarded). [/QUOTE]
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Making it easier to return from the dead
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