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General Tabletop Discussion
*Pathfinder & Starfinder
Making it easier to return from the dead
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<blockquote data-quote="Jack Simth" data-source="post: 2835643" data-attributes="member: 29252"><p>In such a variant, you have complete and utter control of where characters go when they die, and thus exactly how difficult it is to get someone back. Perhaps you're in a hurry, so they went to a mostly wild aligned plane that's not particularly specially protected; which is just a scry/plane shift/teleport/plane shift to get back (minimal adventure interruption). With that, you've traded expensive material components for multiple spells needed. Perhaps you want to draw it out a bit (emphasizing that death is not easy to return from) and they landed smack dab on the center of the Concordant Domains of the Outlands (have to go over five hundred miles from him before that fifth level clerical Plane Shift will work to get you back, over seven hundred for the 7th level Arcane Plane Shift), and none of your spells work within a hundred miles of the center. There's two extremes, before getting dieties involved. </p><p></p><p>With dieties, they get to control entrance and egress to their home plane. Perhaps anyone of non-evil alignment can come in, but the only way out is from the inner sanctum of the temple .... and you have to have permission to get in there. What do you use to bribe a diety? Soooo many plot hooks, potentially.</p><p></p><p>Edit: And you can have the region / current ruler / mood of the population / alignment of the stars *officially* have a hand in determining where one goes, so it can be a completely different one in dungeon A, forest B, and city C, or from year D to year E, so they don't just go to the same plane each time.....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2835643, member: 29252"] In such a variant, you have complete and utter control of where characters go when they die, and thus exactly how difficult it is to get someone back. Perhaps you're in a hurry, so they went to a mostly wild aligned plane that's not particularly specially protected; which is just a scry/plane shift/teleport/plane shift to get back (minimal adventure interruption). With that, you've traded expensive material components for multiple spells needed. Perhaps you want to draw it out a bit (emphasizing that death is not easy to return from) and they landed smack dab on the center of the Concordant Domains of the Outlands (have to go over five hundred miles from him before that fifth level clerical Plane Shift will work to get you back, over seven hundred for the 7th level Arcane Plane Shift), and none of your spells work within a hundred miles of the center. There's two extremes, before getting dieties involved. With dieties, they get to control entrance and egress to their home plane. Perhaps anyone of non-evil alignment can come in, but the only way out is from the inner sanctum of the temple .... and you have to have permission to get in there. What do you use to bribe a diety? Soooo many plot hooks, potentially. Edit: And you can have the region / current ruler / mood of the population / alignment of the stars *officially* have a hand in determining where one goes, so it can be a completely different one in dungeon A, forest B, and city C, or from year D to year E, so they don't just go to the same plane each time..... [/QUOTE]
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Making it easier to return from the dead
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