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Making Journeys and Cities interesting as DM
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<blockquote data-quote="Jurble" data-source="post: 2156741" data-attributes="member: 20062"><p>Hi guys!</p><p>Just started out as a DM and ive got abit of a hurdle im trying to cross. Was wondeirng what you think about the topic.</p><p></p><p>At the moment my PCs are in the first town of the story getting ready to head off on thier mission. I am hoping they dont just say "we leave the city" and thats that. I want to give this city a personality wihch ive been working on and i want tthem to be motivated to explore it abit check out the markets the dodgey side, etc. Im trying to make it unique (instead of *insert typical fantasy city here*) like putting in ramshackle middle eastern markets selling everything from urns and dates to weapons and clay wares. houses basically on top of each other and tiny lanes. Anyway city encounters/situations is something i havnt had alot of luck with. Any ideas to spruce up time within the city (especially not realted at all to the storyline could be cool)</p><p></p><p>The main thing im really worried about playing out is travel.</p><p></p><p>For instance from the city they have to go to the town where the actual adventure is located. How do you keep that sort of journey interesting rather than "ok so you walk down the road for X time *bang random encounter* keep walking *random encounter* and just elave it at that?</p><p></p><p>Im not sure what depth to describe the surroundings the changing landscape as they go and also what sort of interesting encounters (combat and non combat) to put onto them in their journeying. When they make camp should i make them set up camp etc? Guard shifts? Hunt for food?</p><p></p><p>I guess everyone has their own style which i will find for myself after a few sessions but im guessing there are "basic" guidelines which most people semi-stick to in terms of keeping it interesting but not getting bogged down in minute stuff</p><p></p><p>eg: *roll d20 or a snake bites you on the bum while ur releiving yourself*</p><p></p><p>Thanks for all the help, i think when i DMed the first session i realised what ive gotten myselfinto <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Im excited to play it out but atm im still at the worried about buggering it up stage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>thanks guys!</p><p></p><p>Jurble</p></blockquote><p></p>
[QUOTE="Jurble, post: 2156741, member: 20062"] Hi guys! Just started out as a DM and ive got abit of a hurdle im trying to cross. Was wondeirng what you think about the topic. At the moment my PCs are in the first town of the story getting ready to head off on thier mission. I am hoping they dont just say "we leave the city" and thats that. I want to give this city a personality wihch ive been working on and i want tthem to be motivated to explore it abit check out the markets the dodgey side, etc. Im trying to make it unique (instead of *insert typical fantasy city here*) like putting in ramshackle middle eastern markets selling everything from urns and dates to weapons and clay wares. houses basically on top of each other and tiny lanes. Anyway city encounters/situations is something i havnt had alot of luck with. Any ideas to spruce up time within the city (especially not realted at all to the storyline could be cool) The main thing im really worried about playing out is travel. For instance from the city they have to go to the town where the actual adventure is located. How do you keep that sort of journey interesting rather than "ok so you walk down the road for X time *bang random encounter* keep walking *random encounter* and just elave it at that? Im not sure what depth to describe the surroundings the changing landscape as they go and also what sort of interesting encounters (combat and non combat) to put onto them in their journeying. When they make camp should i make them set up camp etc? Guard shifts? Hunt for food? I guess everyone has their own style which i will find for myself after a few sessions but im guessing there are "basic" guidelines which most people semi-stick to in terms of keeping it interesting but not getting bogged down in minute stuff eg: *roll d20 or a snake bites you on the bum while ur releiving yourself* Thanks for all the help, i think when i DMed the first session i realised what ive gotten myselfinto :D Im excited to play it out but atm im still at the worried about buggering it up stage :D thanks guys! Jurble [/QUOTE]
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