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*TTRPGs General
Making "level" king again in 3.x
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<blockquote data-quote="shilsen" data-source="post: 3831056" data-attributes="member: 198"><p>I can't speak for other people, but there are multiple reasons why I suggest the former approach. Firstly, that I think it takes significantly less effort than the latter. If you increase PC power to match the effects of gear, you only have to do it for each PC. If you're going to reassess the enemies to account for the PCs' lower bonus totals, then you're reworking (or at least having to reassess) each and every encounter they would have. The latter also requires significantly more ad-hoc judgements than the former, I think. And if you take the latter approach, there's a much steeper power shift between buffed and unbuffed PCs, since they can benefit from all the spells that are normally replaced by gear. So not only is there potential for more paperwork, but you're implicitly encouraging PCs to focus significantly on buffing spells, which can be fairly boring. At least for me.</p><p></p><p>Having (and continuing to) run a game where I've used the system I suggested, I'm quite certain that it's the better approach to take, but then I was quite certain even when it was just a theory I had.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3831056, member: 198"] I can't speak for other people, but there are multiple reasons why I suggest the former approach. Firstly, that I think it takes significantly less effort than the latter. If you increase PC power to match the effects of gear, you only have to do it for each PC. If you're going to reassess the enemies to account for the PCs' lower bonus totals, then you're reworking (or at least having to reassess) each and every encounter they would have. The latter also requires significantly more ad-hoc judgements than the former, I think. And if you take the latter approach, there's a much steeper power shift between buffed and unbuffed PCs, since they can benefit from all the spells that are normally replaced by gear. So not only is there potential for more paperwork, but you're implicitly encouraging PCs to focus significantly on buffing spells, which can be fairly boring. At least for me. Having (and continuing to) run a game where I've used the system I suggested, I'm quite certain that it's the better approach to take, but then I was quite certain even when it was just a theory I had. [/QUOTE]
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Making "level" king again in 3.x
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