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Making "level" king again in 3.x
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3831187" data-attributes="member: 43283"><p>Well, if you're looking at reworking creatures, it's kinda hard to go wrong with the stuff Upper Krust did. It was used (with permission) in Grim Tales for their Creature Creation. You can either pick up Grim Tales (a pretty groovy toolbox book), or just buy the pdf (which comes with an Excel spreadsheet to handle the calculations for you) here: <a href="http://enworld.rpgnow.com/product_info.php?products_id=18836&it=1" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=18836&it=1</a></p><p></p><p>Upper Krust also has his work posted here, although I've mislaid the link right now. Honestly if you're interested in it, I'd just drop the $8 and buy the pdf & excel sheet. I own Grim Tales and went ahead and bought the pdf just for the sheet.</p><p></p><p>It's been explicitly mentioned more than once that Dragons for example are undercosted deliberately in terms of CR. WotC designers (or whomever) felt it would make the fight more meaningful or epic or something like that.</p><p></p><p>The Creature Creator also contains the reworked CRs for the SRD critters, so you don't have to worry about recreating those.</p><p></p><p>Since it covers all the different aspects of creating creatures and their powers (including spell-like abilities), it also basically means that if you're willing to put some work into it, you've got the tools to give PCs various powers/abilities that mimic spells or whatever, and have an explicit measurement as to how that's going to affect things in terms of power (at least in the mechanical sense).</p><p></p><p>Like Hussar said, there's always the option of capping the level of the game. There's the whole E6 thing floating around which might work for you, although it's not for everyone. I myself have just started a game, and am planning on capping it at 8th level.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3831187, member: 43283"] Well, if you're looking at reworking creatures, it's kinda hard to go wrong with the stuff Upper Krust did. It was used (with permission) in Grim Tales for their Creature Creation. You can either pick up Grim Tales (a pretty groovy toolbox book), or just buy the pdf (which comes with an Excel spreadsheet to handle the calculations for you) here: [url]http://enworld.rpgnow.com/product_info.php?products_id=18836&it=1[/url] Upper Krust also has his work posted here, although I've mislaid the link right now. Honestly if you're interested in it, I'd just drop the $8 and buy the pdf & excel sheet. I own Grim Tales and went ahead and bought the pdf just for the sheet. It's been explicitly mentioned more than once that Dragons for example are undercosted deliberately in terms of CR. WotC designers (or whomever) felt it would make the fight more meaningful or epic or something like that. The Creature Creator also contains the reworked CRs for the SRD critters, so you don't have to worry about recreating those. Since it covers all the different aspects of creating creatures and their powers (including spell-like abilities), it also basically means that if you're willing to put some work into it, you've got the tools to give PCs various powers/abilities that mimic spells or whatever, and have an explicit measurement as to how that's going to affect things in terms of power (at least in the mechanical sense). Like Hussar said, there's always the option of capping the level of the game. There's the whole E6 thing floating around which might work for you, although it's not for everyone. I myself have just started a game, and am planning on capping it at 8th level. [/QUOTE]
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