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General Tabletop Discussion
*Pathfinder & Starfinder
Making Lion Totem Barbarian (C.Champion) balanced
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4919294" data-attributes="member: 52073"><p>Note I said those characters who have all their levels in a full BAB class; fighter/barbarian or hexblade/ranger yes, fighter/rogue or paladin/monk no. There are still ways for characters for less than full BAB to gain the ability (and relatively easily) it's just that they don't get it by default. Think of it like Swift Hunter or those other let-two-classes-work-well-together feats: If you go straight X you're fine, but if you want to add Y you might need to sink a feat or two in exchange.</p><p></p><p></p><p></p><p>...and once again the "full BAB for HD" rule saves the day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Dragons, magical beasts, monstrous humanoids, and outsiders are the only monster types with full BAB for their HD, so they're the only ones that get as boost--and since dragons and outsiders are supposed to be crazy good, monstrous humanoids are natural martial types, and magical beasts need some love every now and again, I don't really think it's much of a problem, if it is one at all. Yes, dragons and monstrous humanoids already make great beatsticks, but if you remember to bump up CR to compensate (which I do), everything works out.</p><p></p><p></p><p></p><p>I'm not one of those who believes magic is utterly superior (though I will say that if your caster is dying more often than once every 4 or 5 sessions that it may be a playstyle issue, like trying to frontline instead of buff from the back). I started playing with 1e and 2e, where fighters were quite competitive and were superior in many circumstances because casters were much easier to interrupt and SoD-ing fighters was much harder. I use this rule to try to shift my games back to a 2e feel, not because of any perceived imbalanced; the fact that it does help even the odds at higher levels is just a bonus.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4919294, member: 52073"] Note I said those characters who have all their levels in a full BAB class; fighter/barbarian or hexblade/ranger yes, fighter/rogue or paladin/monk no. There are still ways for characters for less than full BAB to gain the ability (and relatively easily) it's just that they don't get it by default. Think of it like Swift Hunter or those other let-two-classes-work-well-together feats: If you go straight X you're fine, but if you want to add Y you might need to sink a feat or two in exchange. ...and once again the "full BAB for HD" rule saves the day. ;) Dragons, magical beasts, monstrous humanoids, and outsiders are the only monster types with full BAB for their HD, so they're the only ones that get as boost--and since dragons and outsiders are supposed to be crazy good, monstrous humanoids are natural martial types, and magical beasts need some love every now and again, I don't really think it's much of a problem, if it is one at all. Yes, dragons and monstrous humanoids already make great beatsticks, but if you remember to bump up CR to compensate (which I do), everything works out. I'm not one of those who believes magic is utterly superior (though I will say that if your caster is dying more often than once every 4 or 5 sessions that it may be a playstyle issue, like trying to frontline instead of buff from the back). I started playing with 1e and 2e, where fighters were quite competitive and were superior in many circumstances because casters were much easier to interrupt and SoD-ing fighters was much harder. I use this rule to try to shift my games back to a 2e feel, not because of any perceived imbalanced; the fact that it does help even the odds at higher levels is just a bonus. [/QUOTE]
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Making Lion Totem Barbarian (C.Champion) balanced
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