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Making lv 1 Paladin for the first time & need help
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<blockquote data-quote="Sir Whiskers" data-source="post: 902580" data-attributes="member: 6941"><p>Just off the top of my head:</p><p></p><p>Str 12</p><p>Dex 10</p><p>Con 17</p><p>Int 8</p><p>Wis 13</p><p>Cha 14</p><p></p><p>When I've played paladins, they tend to take a lot of damage (I would deliberately place my character in harms' way to save party members, innocents, etc.), hence the high Con score. You might consider swapping Con and Cha, as a high charisma score is also quite valuable to a paladin. However you set up your scores, at 4th-lvl use the bonus ability point on the 17 - having +4 hit points per HD (or +4 to all saves if it's in Cha) is a big plus.</p><p></p><p>Since you have only an 8 in Int, consider being human - the skill point bonus will make up for the low Int. For skills and feats, talk to your GM - whether or not you focus on the Ride skill and mounted feats will depend a lot on what kind of mount (if any) your GM will make available, and how often you'll actually be able to use your mount in adventures (Will it be mostly Underdark? City-based? Outdoors?)</p><p></p><p>For codes, again - talk to the GM. If he's leaving it up to you, decide what your main focus is, then branch from there. Examples:</p><p>*Humility - You defer to authority, you serve others before yourself, a vow of poverty might be appropriate, etc.</p><p>*Valor - You live to smite the wicked and save the weak. </p><p>*Honor - You always keep your word, even if tricked or lied to (hence, you may not give your word too often). You prefer stand-up fights to skulking about. </p><p></p><p>These are just a few. I recommend strongly that you pick one main focus for your character, though - it will avoid confusion when you run into shades of gray and such (Do we kill defenseless orc children? Captives? Do we use torture - ever?) Whatever you come up with, check with the GM and the other players to make sure your character will fit in with the rest of the party.</p><p></p><p>Just my two cents' - good luck!</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 902580, member: 6941"] Just off the top of my head: Str 12 Dex 10 Con 17 Int 8 Wis 13 Cha 14 When I've played paladins, they tend to take a lot of damage (I would deliberately place my character in harms' way to save party members, innocents, etc.), hence the high Con score. You might consider swapping Con and Cha, as a high charisma score is also quite valuable to a paladin. However you set up your scores, at 4th-lvl use the bonus ability point on the 17 - having +4 hit points per HD (or +4 to all saves if it's in Cha) is a big plus. Since you have only an 8 in Int, consider being human - the skill point bonus will make up for the low Int. For skills and feats, talk to your GM - whether or not you focus on the Ride skill and mounted feats will depend a lot on what kind of mount (if any) your GM will make available, and how often you'll actually be able to use your mount in adventures (Will it be mostly Underdark? City-based? Outdoors?) For codes, again - talk to the GM. If he's leaving it up to you, decide what your main focus is, then branch from there. Examples: *Humility - You defer to authority, you serve others before yourself, a vow of poverty might be appropriate, etc. *Valor - You live to smite the wicked and save the weak. *Honor - You always keep your word, even if tricked or lied to (hence, you may not give your word too often). You prefer stand-up fights to skulking about. These are just a few. I recommend strongly that you pick one main focus for your character, though - it will avoid confusion when you run into shades of gray and such (Do we kill defenseless orc children? Captives? Do we use torture - ever?) Whatever you come up with, check with the GM and the other players to make sure your character will fit in with the rest of the party. Just my two cents' - good luck! [/QUOTE]
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