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General Tabletop Discussion
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Making magic feel "Dangerous"
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<blockquote data-quote="Jacob Lewis" data-source="post: 7531469" data-attributes="member: 6667921"><p>I had thought on this for a time. My initial idea is to remove the encounter and daily use limitations, and require the characters to spend healing surges instead. Ideally, it should be a simple formula: 1 for encounter powers, and 2 or 3 for daily powers. Short rests will allow some recovery of surges. Obviously, playtesting is a must to get the right numbers, but it should be feasible. </p><p></p><p>This puts players in control without being subjected to random bad rolls out of their hands. But makes them volunteer their own risks. Should they burn their last surge for a powerful strike, or save their energy to recover some of their health before presing on? It is much more interesting when you look at your character sheet and not know how many uses you have left of your abilities. </p><p></p><p>More dangerous? Allow characters to spend more surges than they have available. For each surge spent beyond their limit, they take damage, or suffer a condition. Or both. Again, playtesting will help keep things in balance. But ideally, characters will get roughly the same number of uses of powers without any real danger, but now have the option of taking risks for additional uses.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7531469, member: 6667921"] I had thought on this for a time. My initial idea is to remove the encounter and daily use limitations, and require the characters to spend healing surges instead. Ideally, it should be a simple formula: 1 for encounter powers, and 2 or 3 for daily powers. Short rests will allow some recovery of surges. Obviously, playtesting is a must to get the right numbers, but it should be feasible. This puts players in control without being subjected to random bad rolls out of their hands. But makes them volunteer their own risks. Should they burn their last surge for a powerful strike, or save their energy to recover some of their health before presing on? It is much more interesting when you look at your character sheet and not know how many uses you have left of your abilities. More dangerous? Allow characters to spend more surges than they have available. For each surge spent beyond their limit, they take damage, or suffer a condition. Or both. Again, playtesting will help keep things in balance. But ideally, characters will get roughly the same number of uses of powers without any real danger, but now have the option of taking risks for additional uses. [/QUOTE]
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