Making Magic Into An Ancient Science

Von Ether

Legend
So I am looking at running a d20 Modern SF game, but I see a lot of WotC's free adventures assume you much be using the magic FX rules. So lately I've been think on how I can tweak the look and feel of Magic into a forgotten technology (from some lost civilization or alien leftovers). Here are some ideas of mine, feel free to add.

My personal ideas hinge on the concept that many of the lost "idols" and figurines that PC go hunt down in their games are actualy composed out of an unknown material that the lost civilzation was able to program for certain effects or energy control. With that concept, I've had some fun.

* Authenic "summoning" circles are actually a complex pattern of silver or gold inlaid in a floor. It's a large, crude circuit board. You put a few "idols" at certain points, get an energy source (lighting, sonic vibration from lots of rythimic chanting, etc.) and it activates the programs or properties stored in the figurines.

* Living sacrifices are needed to "summon" demons because the idol reconfigures body into a new war-like form.

* "Demonic Possessions" are actually victims that had an idol dowload it's stored personality into living host.

*Some cults are in on some of the truth. They are willing particpants in insuring that the personalities in the idols are immortal and always have a new host body ready. The question is, what sort of agenda would commit people to such a cause? One can't always assume it's an evil one, I am just thinking about the movie, The Fifth Element, were a priest is about to poison an archelolgist to keep a secret.
 
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I think that your ideas just might work. I particularly like the "circuitboard" summoning circles. This will likely be *yoinked* if i ever run a d20 Modern game that uses FX.
 

Dude that kicks. Seriously stealing this, feel bad though; I wish I had something to give you in return, I'll ruminate though and get back to ya.
 

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