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Making magic items have a buff that puts them at risk of destruction
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<blockquote data-quote="Casimir Liber" data-source="post: 9204094" data-attributes="member: 6947639"><p>Pondering this - current DnD has many magic items as near-indestructible, contra to AD&D days where they were only marginally less vulnerable to rust monsters, fireballs etc. Pondering the idea of a buff that might put them at risk of destruction - allows for more magic item circulation story-wise plus gives the players some agency in their use if need be. </p><p></p><p>e.g. A Flame Tongue weapon might have an emergency once-daily buff of increased fire damage with a risk of overloading and permanently extinguishing the weapon, but if this takes place in at a do-or-die point in the campaign may be memorable. Question is, what numbers for what risk?</p><p></p><p>So:</p><ul> <li data-xf-list-type="ul">triple fire damage for 1 in 6 risk of destruction</li> <li data-xf-list-type="ul">quadruple fire damage for 1 in 8 risk of destruction</li> <li data-xf-list-type="ul">more for (say) in in 10 risk?</li> </ul><p></p><p>Thinking of risk great enough to make it a real worry, but damage high enough to Make A Difference in a big battle. Anyone have any ideas about what numbers they'd use here?</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 9204094, member: 6947639"] Pondering this - current DnD has many magic items as near-indestructible, contra to AD&D days where they were only marginally less vulnerable to rust monsters, fireballs etc. Pondering the idea of a buff that might put them at risk of destruction - allows for more magic item circulation story-wise plus gives the players some agency in their use if need be. e.g. A Flame Tongue weapon might have an emergency once-daily buff of increased fire damage with a risk of overloading and permanently extinguishing the weapon, but if this takes place in at a do-or-die point in the campaign may be memorable. Question is, what numbers for what risk? So: [LIST] [*]triple fire damage for 1 in 6 risk of destruction [*]quadruple fire damage for 1 in 8 risk of destruction [*]more for (say) in in 10 risk? [/LIST] Thinking of risk great enough to make it a real worry, but damage high enough to Make A Difference in a big battle. Anyone have any ideas about what numbers they'd use here? [/QUOTE]
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