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Making magic items have a buff that puts them at risk of destruction
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<blockquote data-quote="LordEntrails" data-source="post: 9205659" data-attributes="member: 6804070"><p>So is this going to add fun for the players? I don't think so. It adds complexity and record keeping for what I see as little gain.</p><p></p><p>If you are concerned with an over-abundance of magic items, use plot devices or non-combat ways for magic items to be used up or destroyed. A cult of anti-magic'ers. Gods that feed off the power of sacrificed magic items. More rust monsters. Rituals that repurpose the power of magic items for transitory purposes. Or just that magic items lose potency over time, but at a scale not relevant to PCs.</p><p></p><p>You could even work this into your campaign. A legendary magic item that has been on display of the king/queen's power and no longer has any magic and the party is asked to quest to a way to find re-power it before the king/queen's foe discover the lack of power.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9205659, member: 6804070"] So is this going to add fun for the players? I don't think so. It adds complexity and record keeping for what I see as little gain. If you are concerned with an over-abundance of magic items, use plot devices or non-combat ways for magic items to be used up or destroyed. A cult of anti-magic'ers. Gods that feed off the power of sacrificed magic items. More rust monsters. Rituals that repurpose the power of magic items for transitory purposes. Or just that magic items lose potency over time, but at a scale not relevant to PCs. You could even work this into your campaign. A legendary magic item that has been on display of the king/queen's power and no longer has any magic and the party is asked to quest to a way to find re-power it before the king/queen's foe discover the lack of power. [/QUOTE]
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Making magic items have a buff that puts them at risk of destruction
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