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Making magic items have a buff that puts them at risk of destruction
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<blockquote data-quote="overgeeked" data-source="post: 9205964" data-attributes="member: 86653"><p>This is one reason why I prefer weird magic items and consumable magic items more than bog-standard +1 this or that. </p><p></p><p>You can also pull in the idea of residuum from 4E and Critical Role. Disenchanting a magic item produces residuum, which is a catchall magic component and necessary to enchant items. It pushes some semblance of a "magic item economy" in the world.</p><p></p><p>Mostly those basic magic items are boring. But also because you don't have to worry about balance. Numenera calls these kinds of things cyphers. But single-use magic items have been a thing for a long time. It's game breaking to give a 1st-level party a <em>ring of infinite wishes</em>. It's far more interesting to secretly give one person in the party a single <em>wish</em>. That makes it a real choice, and hopefully a damned hard one. Which is inherently interesting. Getting a +1 to hit or AC is just boring. Likewise why a portable hole is more interesting than a bag of holding. You can do more...interesting stuff...with the portable hole.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9205964, member: 86653"] This is one reason why I prefer weird magic items and consumable magic items more than bog-standard +1 this or that. You can also pull in the idea of residuum from 4E and Critical Role. Disenchanting a magic item produces residuum, which is a catchall magic component and necessary to enchant items. It pushes some semblance of a "magic item economy" in the world. Mostly those basic magic items are boring. But also because you don't have to worry about balance. Numenera calls these kinds of things cyphers. But single-use magic items have been a thing for a long time. It's game breaking to give a 1st-level party a [I]ring of infinite wishes[/I]. It's far more interesting to secretly give one person in the party a single [I]wish[/I]. That makes it a real choice, and hopefully a damned hard one. Which is inherently interesting. Getting a +1 to hit or AC is just boring. Likewise why a portable hole is more interesting than a bag of holding. You can do more...interesting stuff...with the portable hole. [/QUOTE]
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Making magic items have a buff that puts them at risk of destruction
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