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General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Items without Spending XP
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<blockquote data-quote="the Jester" data-source="post: 4042299" data-attributes="member: 1210"><p>Well, the tongue in cheek answer is, of course, if you want to craft magic items without spending xp, wait for 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>More helpfully, I'd say that you should be very careful when eliminating the xp cost of magic items- otherwise, you're empowering casters to make magic items for the party at half price, with the only other cost being some time. I don't personally micromanage the wealth by level of the pcs in my game, but I can easily imagine this going horribly wrong in a campaign more focused on "by the book balance" than mine.</p><p></p><p>What I have started doing imc is putting "power construction components" out there- for instance, this rare magic gem might count as 500 xp for item construction if the item has properties related to Abjuration, or whatever. (Though I'm using this idea to help alleviate the ridiculous levels of money required for epic spell research and the like, rather than "standard level" stuff.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 4042299, member: 1210"] Well, the tongue in cheek answer is, of course, if you want to craft magic items without spending xp, wait for 4e. ;) More helpfully, I'd say that you should be very careful when eliminating the xp cost of magic items- otherwise, you're empowering casters to make magic items for the party at half price, with the only other cost being some time. I don't personally micromanage the wealth by level of the pcs in my game, but I can easily imagine this going horribly wrong in a campaign more focused on "by the book balance" than mine. What I have started doing imc is putting "power construction components" out there- for instance, this rare magic gem might count as 500 xp for item construction if the item has properties related to Abjuration, or whatever. (Though I'm using this idea to help alleviate the ridiculous levels of money required for epic spell research and the like, rather than "standard level" stuff.) [/QUOTE]
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Making Magic Items without Spending XP
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