Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Items without Spending XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 4044124" data-attributes="member: 18363"><p>This is somewhat similar to what I do, except that when a magic item is to be made, I have them make Knowledge checks to determine the best components. Sure, almost any magic item or part of a magical creature might contribute <em>something</em> towards the xp of making the item (Thus the reason magic users can use their own xp if they really wish to do so when making magic items.), but if you want the most bang for your buck, as the saying goes, you will seek out the best ingredients. </p><p></p><p>If infusing a blade with the Flaming property, for example, it would be best if the components were (carefully) harvested from a fiery magical creature or item. So a quest will ensue to seek out and gather a feather of a phoenix, or heart of a wyrmling red dragon, or one or more weapons known to already have the flaming property, or several scrolls / wands with flaming magic in them, or a rare ore from a specific volcano known to be in a high magic region, and so forth. Of course, if the item is from a creature, and if it is well harvested (skill check involved), then the xp gained from defeating the creature is notably less. Similarly, there is not a one to one correspondence in xp - whether from creatures or from items. Scrolls and wands have temporary charges - it would take several xp from either to equate to one xp used for a permanent magic item (such as a Flaming sword). </p><p></p><p>To help make up for some of the complexity this adds, I severely reduced the requirements for magic items. Spells are not needed if the items / creature parts drained of xp are already of the correct type, for example. Also, the number of feats needed to make magic items is severely reduced (1 charge items, multi-charge items, permanent items, multi-spell items, etc). So in the end, if you have the right type of ingredients, all that is really needed is correct caster level and a few successful Knowledge and Spellcraft checks.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4044124, member: 18363"] This is somewhat similar to what I do, except that when a magic item is to be made, I have them make Knowledge checks to determine the best components. Sure, almost any magic item or part of a magical creature might contribute [i]something[/i] towards the xp of making the item (Thus the reason magic users can use their own xp if they really wish to do so when making magic items.), but if you want the most bang for your buck, as the saying goes, you will seek out the best ingredients. If infusing a blade with the Flaming property, for example, it would be best if the components were (carefully) harvested from a fiery magical creature or item. So a quest will ensue to seek out and gather a feather of a phoenix, or heart of a wyrmling red dragon, or one or more weapons known to already have the flaming property, or several scrolls / wands with flaming magic in them, or a rare ore from a specific volcano known to be in a high magic region, and so forth. Of course, if the item is from a creature, and if it is well harvested (skill check involved), then the xp gained from defeating the creature is notably less. Similarly, there is not a one to one correspondence in xp - whether from creatures or from items. Scrolls and wands have temporary charges - it would take several xp from either to equate to one xp used for a permanent magic item (such as a Flaming sword). To help make up for some of the complexity this adds, I severely reduced the requirements for magic items. Spells are not needed if the items / creature parts drained of xp are already of the correct type, for example. Also, the number of feats needed to make magic items is severely reduced (1 charge items, multi-charge items, permanent items, multi-spell items, etc). So in the end, if you have the right type of ingredients, all that is really needed is correct caster level and a few successful Knowledge and Spellcraft checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Items without Spending XP
Top