Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Magical Again?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TrippyHippy" data-source="post: 5779177" data-attributes="member: 27252"><p>The one thing I don't like about the various blasting 'At Will' powers is that because they are so easy, and unconsequential to the caster, that a fair amount of the mystery is lost from the game. I want the casting of magic to be taxing in some way, or at least be an issue of resource management (as it was). </p><p></p><p>I'd like spells to be quite hard to find, and written in dusty old tombs - awaiting an adventurous Mage to discover in some old ruins somewhere. I'd like it if a character's spell list was built up slowly over time, and that spells were given interesting, colourfully descriptive names. </p><p></p><p>I'd also like to move away from simply describing effects, and actually put in a bit of paradigm around the way magic works. It doesn't have to be complex, I mean the notion of Vancian magic (complex formulas stored in mind), is actually a paradigm as such, as is a Cleric calling upon a god. But if we are to have different magic classes, and systems, have them being described in ways that are less gamist and power-application driven. Encourage a teeny bit of philosophy to come into the game. </p><p></p><p>I'd also like some more creative rules for designing magical items and new spells - although this could be held back for later books outside of core.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5779177, member: 27252"] The one thing I don't like about the various blasting 'At Will' powers is that because they are so easy, and unconsequential to the caster, that a fair amount of the mystery is lost from the game. I want the casting of magic to be taxing in some way, or at least be an issue of resource management (as it was). I'd like spells to be quite hard to find, and written in dusty old tombs - awaiting an adventurous Mage to discover in some old ruins somewhere. I'd like it if a character's spell list was built up slowly over time, and that spells were given interesting, colourfully descriptive names. I'd also like to move away from simply describing effects, and actually put in a bit of paradigm around the way magic works. It doesn't have to be complex, I mean the notion of Vancian magic (complex formulas stored in mind), is actually a paradigm as such, as is a Cleric calling upon a god. But if we are to have different magic classes, and systems, have them being described in ways that are less gamist and power-application driven. Encourage a teeny bit of philosophy to come into the game. I'd also like some more creative rules for designing magical items and new spells - although this could be held back for later books outside of core. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Magical Again?
Top