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*Pathfinder & Starfinder
Making Magic Magical Again?
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<blockquote data-quote="Tuft" data-source="post: 5779457" data-attributes="member: 60045"><p>To me, Magic is about wish fulfillment, and exploring its consequences. Going beyond the mundane, doing the impossible, without being hindered by thos pesky laws of nature.</p><p></p><p>Look at what people wish for *outside* gaming:</p><p></p><p>"if I could fly, I would..."</p><p></p><p>"If I was invisible, I would..."</p><p></p><p>"if only could have been a fly on the wall, when..."</p><p></p><p>"if I could be at more places than one..."</p><p></p><p>I used to play the MMO City of Heroes. The combat grind paled and grew old (and ultimately killed off the game for me), but what never got old was standing on top of a scyscraper, facing the sunrise, and stepping over the edge... Just in the right time I would hit "fly", fold out my wings, and soar through the cityscape. Pure, primal wish-fulfillment joy. If there had been more such moments, and not just an increase of ever-more-complicated drops, maybe they could have kept me as a subscriber.</p><p></p><p>Magic shoul have consequences on the world too; if it does not, it does not feel "real". You know, paraphrasing quantum mechanics: in order to observe someting, both the Obsever and Observed need to be affected... In science fiction we have "sense of wonder": take a (sometimes ridiculous) premise, draw alll the consequences, an wonder at how different that makes the world.</p><p></p><p>I think that "toolifying" magic, thinking of it only in game terms without further consequences, and mundanifying it (you know, the common meme spread around that magic should not be able to things the mundane cannot do, except with prettier colors) is what is killing the magicness of magic.</p><p></p><p>It is not about frequency, or availabilty; as someone said, the Harry Potter books are full of magic, but they have a joyful, exploratory view of magic; "let's see what we can do!" which keeps it fresh.</p></blockquote><p></p>
[QUOTE="Tuft, post: 5779457, member: 60045"] To me, Magic is about wish fulfillment, and exploring its consequences. Going beyond the mundane, doing the impossible, without being hindered by thos pesky laws of nature. Look at what people wish for *outside* gaming: "if I could fly, I would..." "If I was invisible, I would..." "if only could have been a fly on the wall, when..." "if I could be at more places than one..." I used to play the MMO City of Heroes. The combat grind paled and grew old (and ultimately killed off the game for me), but what never got old was standing on top of a scyscraper, facing the sunrise, and stepping over the edge... Just in the right time I would hit "fly", fold out my wings, and soar through the cityscape. Pure, primal wish-fulfillment joy. If there had been more such moments, and not just an increase of ever-more-complicated drops, maybe they could have kept me as a subscriber. Magic shoul have consequences on the world too; if it does not, it does not feel "real". You know, paraphrasing quantum mechanics: in order to observe someting, both the Obsever and Observed need to be affected... In science fiction we have "sense of wonder": take a (sometimes ridiculous) premise, draw alll the consequences, an wonder at how different that makes the world. I think that "toolifying" magic, thinking of it only in game terms without further consequences, and mundanifying it (you know, the common meme spread around that magic should not be able to things the mundane cannot do, except with prettier colors) is what is killing the magicness of magic. It is not about frequency, or availabilty; as someone said, the Harry Potter books are full of magic, but they have a joyful, exploratory view of magic; "let's see what we can do!" which keeps it fresh. [/QUOTE]
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