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*Pathfinder & Starfinder
Making Magic Magical Again?
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<blockquote data-quote="KarinsDad" data-source="post: 5779739" data-attributes="member: 2011"><p>Outside of the obvious Staff of Power, and Staff of the Magi, I remember being super impressed with Elvencloaks, Elvenboots, and a Ring of Regeneration in 1E.</p><p></p><p>If one looks at the 1E Ring of Regeneration now, 1 hit point per turn, 6 per hour, or 144 per day seems like a pretty lame item except at really low level when a first level PC can reacquire 48 hit points per day without any powers being used and a 30th level PC can reacquire 450 hit points per day without any powers being used.</p><p></p><p>As for Elvencloaks and Elvenboots, sure, they gave out too much of a bonus back then. But now, the Elven Cloak is still unbalanced because the higher level versions gain a greater bonus than the lower level versions.</p><p></p><p>The reason this isn't a good idea is that the super stealthy PC can make it typically impossible for the 99% of foes to detect him and only a small percentage of NPCs have a slim chance, even the super perceptive NPCs. It's the same problem that the 1E items had. For example, Vecna has the highest perception in the game system (TMK) with a +34 (most above level 30 NPCs have about a +25 or so). A 30th level super stealthy PC can easily have +9 dexterity, +15 level, +5 trained, +2 background, +3 skill focus, +6 Elven Cloak or +40. Now, this is not a major commitment here for a Dex PC here (one specific item and feat) and the stealth of the PC is 6 higher than the absolute best perception NPC in the entire game system, an NPC 5 levels higher than the PC. And, we all know that if push came to shove, a player could probably bump this up another 5 or even more.</p><p></p><p>Game designers need to understand this and make skill boosting items +2 at best, not +6. IMO. On the surface, some players might not see that the Elven Cloak makes a stealthy PC mega-stealthy, but optimizing players will.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5779739, member: 2011"] Outside of the obvious Staff of Power, and Staff of the Magi, I remember being super impressed with Elvencloaks, Elvenboots, and a Ring of Regeneration in 1E. If one looks at the 1E Ring of Regeneration now, 1 hit point per turn, 6 per hour, or 144 per day seems like a pretty lame item except at really low level when a first level PC can reacquire 48 hit points per day without any powers being used and a 30th level PC can reacquire 450 hit points per day without any powers being used. As for Elvencloaks and Elvenboots, sure, they gave out too much of a bonus back then. But now, the Elven Cloak is still unbalanced because the higher level versions gain a greater bonus than the lower level versions. The reason this isn't a good idea is that the super stealthy PC can make it typically impossible for the 99% of foes to detect him and only a small percentage of NPCs have a slim chance, even the super perceptive NPCs. It's the same problem that the 1E items had. For example, Vecna has the highest perception in the game system (TMK) with a +34 (most above level 30 NPCs have about a +25 or so). A 30th level super stealthy PC can easily have +9 dexterity, +15 level, +5 trained, +2 background, +3 skill focus, +6 Elven Cloak or +40. Now, this is not a major commitment here for a Dex PC here (one specific item and feat) and the stealth of the PC is 6 higher than the absolute best perception NPC in the entire game system, an NPC 5 levels higher than the PC. And, we all know that if push came to shove, a player could probably bump this up another 5 or even more. Game designers need to understand this and make skill boosting items +2 at best, not +6. IMO. On the surface, some players might not see that the Elven Cloak makes a stealthy PC mega-stealthy, but optimizing players will. [/QUOTE]
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