Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Making Magic More Magical
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xiphumor" data-source="post: 8796137" data-attributes="member: 7033055"><p>So I like the basic idea of tying magical energy to land from a world-building perspective, but as a mechanic I have some problems with it on a conceptual level.</p><p></p><p>1. The Narrator has to constantly decide which spell schools are available in a given place, and there are a <em>lot.</em> If you’re going to go this route, I would maybe follow MtG’s example and have maybe five or so basic schools that all spells can be tied to. Then the Narrator can make quick, rough choices about which categories the land falls under and proceed with the game.</p><p></p><p>2. This seems like it has a lot of potential for the O5e ranger problem, where a character never gets to use the abilities they most enjoy because they’re never in the right situations. It significantly limits the tools available to players and doesn’t give much back in return.</p><p></p><p>3. Some spells are best employed in spaces where their elements are <em>not</em> already in place. Freedom of Movement comes to mind.</p><p></p><p>4. This creates some weird character incentives. If I think I’ll need an affliction spell in a coming fight, I now need to torture something in order to make sure I have access to it.</p><p></p><p>5. Just a point I noticed: if undead magic requires you to be in a place where undead have already been, how did undead magic ever start?</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8796137, member: 7033055"] So I like the basic idea of tying magical energy to land from a world-building perspective, but as a mechanic I have some problems with it on a conceptual level. 1. The Narrator has to constantly decide which spell schools are available in a given place, and there are a [I]lot.[/I] If you’re going to go this route, I would maybe follow MtG’s example and have maybe five or so basic schools that all spells can be tied to. Then the Narrator can make quick, rough choices about which categories the land falls under and proceed with the game. 2. This seems like it has a lot of potential for the O5e ranger problem, where a character never gets to use the abilities they most enjoy because they’re never in the right situations. It significantly limits the tools available to players and doesn’t give much back in return. 3. Some spells are best employed in spaces where their elements are [I]not[/I] already in place. Freedom of Movement comes to mind. 4. This creates some weird character incentives. If I think I’ll need an affliction spell in a coming fight, I now need to torture something in order to make sure I have access to it. 5. Just a point I noticed: if undead magic requires you to be in a place where undead have already been, how did undead magic ever start? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Making Magic More Magical
Top