Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Mysterious
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Speaks With Stone" data-source="post: 4098682" data-attributes="member: 375"><p>I'm trying to find either an existing sytem or good set of house rules for redefining magic in my upcoming d20 game. For background, I'm trying to run a Dark Ages Mage game, but I'm leary of trying to use White Wolf's system again. We tried before and the combat system was a bit dodgy and the magic over the top.</p><p></p><p>What I want is for magic to be more mysterious and less like a science formula. What I mean is that I want the players to be able to access magic that have somewhat predictable results, but a certain amount of murkiness about the results as well. The best example of what I am looking for was in Unearthed Arcana with Incantations. They had one in there where you can summon an extraplanar entity that can answer questions about doors. This could be used for learning a password, who last used the door, or where the key is kept or whatever. It could be very useful, or it could be a dead end. What I like about this is it turns a simple "Knock" spell or divination into an event.</p><p></p><p>Another example would be instead of a teleport spell, have an incantation or such to open a secret path where you can travel quickly, but have dangerous encounters along the way. The players may have an entire night's adventure, but arrive at their destination a minute or two from the time they left.</p><p></p><p>Is there a good system for handling this? Has anyone worked up a bunch of incantations based on Unearthed Arcana or Urban Arcana (it had some more examples)? Has anyone attempted to convert White Wolf's Mage magic system to D20?</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 4098682, member: 375"] I'm trying to find either an existing sytem or good set of house rules for redefining magic in my upcoming d20 game. For background, I'm trying to run a Dark Ages Mage game, but I'm leary of trying to use White Wolf's system again. We tried before and the combat system was a bit dodgy and the magic over the top. What I want is for magic to be more mysterious and less like a science formula. What I mean is that I want the players to be able to access magic that have somewhat predictable results, but a certain amount of murkiness about the results as well. The best example of what I am looking for was in Unearthed Arcana with Incantations. They had one in there where you can summon an extraplanar entity that can answer questions about doors. This could be used for learning a password, who last used the door, or where the key is kept or whatever. It could be very useful, or it could be a dead end. What I like about this is it turns a simple "Knock" spell or divination into an event. Another example would be instead of a teleport spell, have an incantation or such to open a secret path where you can travel quickly, but have dangerous encounters along the way. The players may have an entire night's adventure, but arrive at their destination a minute or two from the time they left. Is there a good system for handling this? Has anyone worked up a bunch of incantations based on Unearthed Arcana or Urban Arcana (it had some more examples)? Has anyone attempted to convert White Wolf's Mage magic system to D20? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Magic Mysterious
Top