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<blockquote data-quote="Speaks With Stone" data-source="post: 4105111" data-attributes="member: 375"><p>Thanks for the help. I've copied all of those Incantations from that thread into a document that I'm trying to clean up and see if I can make it a bit more balanced, but a great resource. Thanks.</p><p></p><p>True Sorcery sounds like the Black Company magic system. I just borrowed that book from a friend and it has a similar dynamic. </p><p></p><p>At this point I'm considering something like BC or True Sorcery OR just adding in lots of incantations and modifying the availability of normal spells. </p><p></p><p>I've toyed with my own version of something like True Sorcery with my own categories. I came up with things like: </p><p></p><p>Awakenings: This would be used at low levels to speak with things that normally couldn't talk (animals, rocks, chairs) and move up to animated items and golems. </p><p></p><p>Oracles: Various divination spells that ranged from y/n questions of the cosmos to the ability to change the future.</p><p></p><p>Gates: Opening doors to other worlds - useful for speeding up travel in the current plane or gathering rare resources.</p><p></p><p>Bindings: Make magical oaths, geas, bind ghosts or other spirits and demon types.</p><p></p><p>I like the way these set up more open ended results, but I'm probably too lazy to work this out into a cohesive system. Ten years ago, I would have finished this. Today with 3 kids, hmm, maybe. Any thoughts on how to expand on this?</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 4105111, member: 375"] Thanks for the help. I've copied all of those Incantations from that thread into a document that I'm trying to clean up and see if I can make it a bit more balanced, but a great resource. Thanks. True Sorcery sounds like the Black Company magic system. I just borrowed that book from a friend and it has a similar dynamic. At this point I'm considering something like BC or True Sorcery OR just adding in lots of incantations and modifying the availability of normal spells. I've toyed with my own version of something like True Sorcery with my own categories. I came up with things like: Awakenings: This would be used at low levels to speak with things that normally couldn't talk (animals, rocks, chairs) and move up to animated items and golems. Oracles: Various divination spells that ranged from y/n questions of the cosmos to the ability to change the future. Gates: Opening doors to other worlds - useful for speeding up travel in the current plane or gathering rare resources. Bindings: Make magical oaths, geas, bind ghosts or other spirits and demon types. I like the way these set up more open ended results, but I'm probably too lazy to work this out into a cohesive system. Ten years ago, I would have finished this. Today with 3 kids, hmm, maybe. Any thoughts on how to expand on this? [/QUOTE]
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