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Making magic orthogonal
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<blockquote data-quote="Quartz" data-source="post: 3309867" data-attributes="member: 40552"><p>Thinking out loud here, but the multiple magic progressions of d20 irk me.</p><p></p><p>Some classes have 4 levels (e.g. Paladin, Ranger), some have 8 (e.g. Bard), some have 9 (e.g. certain Prestige Classes), some have 10 (e.g. Cleric, Wizard). Plus Epic.</p><p></p><p>This causes anomalies where a 4th spell cast by a high-level Paladin or Ranger, which is fully equal to a high level spell cast by a mage or cleric, is much more easily negated. It also makes it very difficult indeed for a a Paladin to go Epic to manifest the super-dooper Holy Blade of Doom.</p><p></p><p>And then there are the multitude of different progressions.</p><p></p><p>Can we orthoganalise them all? I think so.</p><p></p><p>Let's start with the basic progression for primary casters (e.g. Wizard, Cleric), the basic progression for non-primary casters (Bard), and the rapid progression for prestige classes (Divine Crusader, Apostle of Peace) and work from there. We note that spontaneous casters get their spells 1 level later (Sorceror, Mystic, but Bard is an exception). We also note that all the 4-level progressions are divine in nature, or can be recast as such.</p><p></p><p>Here's my thought:</p><p></p><p>We turn to the base classes and give the player two options: full progression as per standard, or reduced progression as per bard (extend the table to Level 30 so we have L7 spells at 19th level, L8 at 22nd, L9 at 25th) in return for +1 HP per level and +4 SP per level. Then the player can choose to go for memorization or spontaneous casting. So a spontaneous caster with reduced progress would only get 9th level spells at 26th level, and then only if qualified for a bonus spell. Spells are redistributed across levels 0-9.</p><p></p><p>Note that this gives the GM for free a way of having a reduced-magic campain.</p><p></p><p>Next, we do away with the spellcasting capabilities of the basic Paladin and Ranger and remove their spellcasting to Prestige Classes. We recast the Assassin, Blackguard, Paladin, Ranger, etc spell lists to the full range of levels 0-9, and give them the Divine Crusader progression, starting at L0 - maybe stopping at 2 spells per level. Conveniently, this is one spell level per Prestige Class level. For example, the Ranger might have spells from the Animal and Plant domains. Invent domains as necessary: a Holy Liberator might have spells from a Freedom domain. Making the spells spontaneous delays all spells bar the lowest one level, as before.</p><p></p><p>OK, rip this to shreds! But note that this is only a kernel; there's a lot of work to do beyond what I've summarised, of course.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3309867, member: 40552"] Thinking out loud here, but the multiple magic progressions of d20 irk me. Some classes have 4 levels (e.g. Paladin, Ranger), some have 8 (e.g. Bard), some have 9 (e.g. certain Prestige Classes), some have 10 (e.g. Cleric, Wizard). Plus Epic. This causes anomalies where a 4th spell cast by a high-level Paladin or Ranger, which is fully equal to a high level spell cast by a mage or cleric, is much more easily negated. It also makes it very difficult indeed for a a Paladin to go Epic to manifest the super-dooper Holy Blade of Doom. And then there are the multitude of different progressions. Can we orthoganalise them all? I think so. Let's start with the basic progression for primary casters (e.g. Wizard, Cleric), the basic progression for non-primary casters (Bard), and the rapid progression for prestige classes (Divine Crusader, Apostle of Peace) and work from there. We note that spontaneous casters get their spells 1 level later (Sorceror, Mystic, but Bard is an exception). We also note that all the 4-level progressions are divine in nature, or can be recast as such. Here's my thought: We turn to the base classes and give the player two options: full progression as per standard, or reduced progression as per bard (extend the table to Level 30 so we have L7 spells at 19th level, L8 at 22nd, L9 at 25th) in return for +1 HP per level and +4 SP per level. Then the player can choose to go for memorization or spontaneous casting. So a spontaneous caster with reduced progress would only get 9th level spells at 26th level, and then only if qualified for a bonus spell. Spells are redistributed across levels 0-9. Note that this gives the GM for free a way of having a reduced-magic campain. Next, we do away with the spellcasting capabilities of the basic Paladin and Ranger and remove their spellcasting to Prestige Classes. We recast the Assassin, Blackguard, Paladin, Ranger, etc spell lists to the full range of levels 0-9, and give them the Divine Crusader progression, starting at L0 - maybe stopping at 2 spells per level. Conveniently, this is one spell level per Prestige Class level. For example, the Ranger might have spells from the Animal and Plant domains. Invent domains as necessary: a Holy Liberator might have spells from a Freedom domain. Making the spells spontaneous delays all spells bar the lowest one level, as before. OK, rip this to shreds! But note that this is only a kernel; there's a lot of work to do beyond what I've summarised, of course. [/QUOTE]
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