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Making magic orthogonal
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<blockquote data-quote="Vrecknidj" data-source="post: 3311466" data-attributes="member: 7301"><p>It's funny. In 3e, the game became decidedly more digital- and algorithm-friendly, but certain aspects of the game didn't seem to properly get ported over from 2e into this new structure.</p><p></p><p>Once upon a time, every class had its own experience point progression table, there were all kinds of strange and confusing saving throw tables, and there was very little in terms of character-level-based, or experience-point-based balance.</p><p></p><p>Now, there's a huge push for balance (i.e. a 10th level rogue, a 10th level cleric, and an EL 10 critter are all kinda equivalent), but, some parts of the game that have been forced into this balance only remain in this balance by being forced into it.</p><p></p><p>Going for maximum orthogonalization (if I may make up a word) isn't a bad idea, and spells are a good place to start.</p><p></p><p>I've long thought that spell levels ought to mimic class levels. In other words, the core rules in the PHB, for wizards and clerics, ought to have spell levels not from 0 to 9, but from 1 to 20. A 15th level wizard can cast a 15th level spell, etc. All the spells have to get adjusted (i.e. a <em>fireball</em> is a 5th level spell in this format, but some current 3rd level spells are better than others, so do some of those become 6th level spells in the new format?).</p><p></p><p>This would allow us to do what's done with save and attack progressions. Have a true one-half or one-third, or two-thirds progression. So, a bard's spells might be two-thirds the bard's level (i.e. a 12th level cleric may be able to cast 12th level spells, but a 12th level bard can only cast 8th level spells, and a 12th level paladin only 4th level spells).</p><p></p><p>This also allows for simple progression into epic spells. It may alter the save DCs, but it doesn't have to. (That is, the new save DC rule becomes 10 + 1/2 spell level + ability mod.)</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3311466, member: 7301"] It's funny. In 3e, the game became decidedly more digital- and algorithm-friendly, but certain aspects of the game didn't seem to properly get ported over from 2e into this new structure. Once upon a time, every class had its own experience point progression table, there were all kinds of strange and confusing saving throw tables, and there was very little in terms of character-level-based, or experience-point-based balance. Now, there's a huge push for balance (i.e. a 10th level rogue, a 10th level cleric, and an EL 10 critter are all kinda equivalent), but, some parts of the game that have been forced into this balance only remain in this balance by being forced into it. Going for maximum orthogonalization (if I may make up a word) isn't a bad idea, and spells are a good place to start. I've long thought that spell levels ought to mimic class levels. In other words, the core rules in the PHB, for wizards and clerics, ought to have spell levels not from 0 to 9, but from 1 to 20. A 15th level wizard can cast a 15th level spell, etc. All the spells have to get adjusted (i.e. a [I]fireball[/I] is a 5th level spell in this format, but some current 3rd level spells are better than others, so do some of those become 6th level spells in the new format?). This would allow us to do what's done with save and attack progressions. Have a true one-half or one-third, or two-thirds progression. So, a bard's spells might be two-thirds the bard's level (i.e. a 12th level cleric may be able to cast 12th level spells, but a 12th level bard can only cast 8th level spells, and a 12th level paladin only 4th level spells). This also allows for simple progression into epic spells. It may alter the save DCs, but it doesn't have to. (That is, the new save DC rule becomes 10 + 1/2 spell level + ability mod.) Dave [/QUOTE]
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