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<blockquote data-quote="Greatwyrm" data-source="post: 979755" data-attributes="member: 479"><p>I don't think it's the construction of the dungeon itself that's the root of the problems you're describing. Maybe it's the circumstances that lead the party to the dungeon.</p><p></p><p>If you don't want the party searching every single room and killing everything down to the mice, give them a time limit. A tough one. Make them skip over things and move on quickly. Get in and get out in X hours or someting bad happens.</p><p></p><p>When the Fellowship entered Moria, it wasn't a cash-finding expidition. It was a race to the other side, both to deliver the ring and to escape the oncoming hordes of orcs and goblins.</p><p></p><p>Give them a reason to move fast. If you just put more stuff in there, they'll just take more time looking at/killing it.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 979755, member: 479"] I don't think it's the construction of the dungeon itself that's the root of the problems you're describing. Maybe it's the circumstances that lead the party to the dungeon. If you don't want the party searching every single room and killing everything down to the mice, give them a time limit. A tough one. Make them skip over things and move on quickly. Get in and get out in X hours or someting bad happens. When the Fellowship entered Moria, it wasn't a cash-finding expidition. It was a race to the other side, both to deliver the ring and to escape the oncoming hordes of orcs and goblins. Give them a reason to move fast. If you just put more stuff in there, they'll just take more time looking at/killing it. [/QUOTE]
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