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Making Melee Characters Useful at High Levels
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<blockquote data-quote="maggot" data-source="post: 2753642" data-attributes="member: 1005"><p>Last night we had a big combat against giants. The party is 16th level, more or less. I was surprised to find that the least useful character against the giants was the barbarian. He had to move in to attack provoking an attack of opportunity, and then the giant would take a full attack on him, or worse, use awesome blow to send him 10 feet away so he had to approach again. Meanwhile the archer and spellcasters dropped giant after giant.</p><p></p><p>Perhaps giants aren't the best creature for the melee barbarian to fight, but lately the melee guy is seeming pretty second rate. Sure he gets 4 attacks if he is within 5 feet of someone at the start of the round. But that never happens. High level opponents have improved grapple to grab him, or awesome blow to send him flying, or they can just move away and take a single attack instead of a full round of attacks.</p><p></p><p>The only opponents that seems to require the melee guy are golems, and even then SR-bypassing spells and adamantine arrows do wonders against them too. And I have overused golems.</p><p></p><p>Any suggestions for making the melee guy more important. Either in adventure design or in some magic item or feat the guy should take.</p></blockquote><p></p>
[QUOTE="maggot, post: 2753642, member: 1005"] Last night we had a big combat against giants. The party is 16th level, more or less. I was surprised to find that the least useful character against the giants was the barbarian. He had to move in to attack provoking an attack of opportunity, and then the giant would take a full attack on him, or worse, use awesome blow to send him 10 feet away so he had to approach again. Meanwhile the archer and spellcasters dropped giant after giant. Perhaps giants aren't the best creature for the melee barbarian to fight, but lately the melee guy is seeming pretty second rate. Sure he gets 4 attacks if he is within 5 feet of someone at the start of the round. But that never happens. High level opponents have improved grapple to grab him, or awesome blow to send him flying, or they can just move away and take a single attack instead of a full round of attacks. The only opponents that seems to require the melee guy are golems, and even then SR-bypassing spells and adamantine arrows do wonders against them too. And I have overused golems. Any suggestions for making the melee guy more important. Either in adventure design or in some magic item or feat the guy should take. [/QUOTE]
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