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Making Melee Characters Useful at High Levels
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<blockquote data-quote="SBMC" data-source="post: 2753720" data-attributes="member: 30040"><p>There is a lot to be said about melee characters – and there are all kinds, all of them great at what they do. Now let me say first I don’t intend here to make this yet another Barb vs. Fighter thread.</p><p></p><p>Fighters have tons of feats. Why? Well as the PHB says “they are the best at fighting”. A PC like a Barbarian is great in melee as a damage machine; and he gets that plus other class abilities and such. This is in contrast the fighter’s skills which lie in tactics as well as brute strength – tactics in combat derived from feats. As a case in point - a case like this a fighter with a good feat selection would do better. Giants have a size advantage and disadvantage; grappling can be a big problem. A fighter could afford to take Improved Grapple, close combat fighting (CW) and the like. As well as take some ranged feats along with melee feats: Far shot with a composite +4 Str Bow is mighty troublesome for a target as is a flurry of javelins tossed from someone with the quick draw feat plus perhaps those power ranged feat from CA (I think that is where they are…)– feats that a Fighter can afford to spend. </p><p></p><p>So you see in this scenario the Barbarian was not on equal footing; where as another combat class may have been. Thus it was not the situation but what the party had to bring into the situation that was the issue. In all encounters walking up in a rage and whacking away is not always the solution The Barbarian probably should have hung back, use ranged weapons (if he had any) and picked off the opponents that were heavily damaged by the rest of the party (like those he could take down in one round after they were already pounded). </p><p></p><p>Now of course there are scenarios where the Barbarian is clearly in a better situation than another class would be…</p></blockquote><p></p>
[QUOTE="SBMC, post: 2753720, member: 30040"] There is a lot to be said about melee characters – and there are all kinds, all of them great at what they do. Now let me say first I don’t intend here to make this yet another Barb vs. Fighter thread. Fighters have tons of feats. Why? Well as the PHB says “they are the best at fighting”. A PC like a Barbarian is great in melee as a damage machine; and he gets that plus other class abilities and such. This is in contrast the fighter’s skills which lie in tactics as well as brute strength – tactics in combat derived from feats. As a case in point - a case like this a fighter with a good feat selection would do better. Giants have a size advantage and disadvantage; grappling can be a big problem. A fighter could afford to take Improved Grapple, close combat fighting (CW) and the like. As well as take some ranged feats along with melee feats: Far shot with a composite +4 Str Bow is mighty troublesome for a target as is a flurry of javelins tossed from someone with the quick draw feat plus perhaps those power ranged feat from CA (I think that is where they are…)– feats that a Fighter can afford to spend. So you see in this scenario the Barbarian was not on equal footing; where as another combat class may have been. Thus it was not the situation but what the party had to bring into the situation that was the issue. In all encounters walking up in a rage and whacking away is not always the solution The Barbarian probably should have hung back, use ranged weapons (if he had any) and picked off the opponents that were heavily damaged by the rest of the party (like those he could take down in one round after they were already pounded). Now of course there are scenarios where the Barbarian is clearly in a better situation than another class would be… [/QUOTE]
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