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General Tabletop Discussion
*TTRPGs General
Making Melee Characters Useful at High Levels
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<blockquote data-quote="Raloc" data-source="post: 2758023" data-attributes="member: 28093"><p>I find things that really make fighters feel useless are mind altering spells. In the campaign in which I play a fighter, he has been the target of every possible Will-save-or-be-screwed spell so far in the campaign (the party is odd, one fighter/cleric (only 2 levels of cleric, which he never uses), myself as a fighter, a wizard and a warlock). However, he is an absolute powerhouse of melee combat. Our fighter/cleric is the same, save with mounted combat (currently he commands a unit of calvary, and my char a unit of infantry, in the war in which we are engage). I've given him a few main tactics that make him very good in general in melee, though it's an odd (non-standard ish) set of feats:</p><p></p><p>Power Attack, Combat Reflexes, Combat Expertise, Improved Initiative, Improved Trip, Improved Combat Expertise, Improved Unarmed, Defensive Throw, Quick Draw, Weapon Focus (Greatsword), Weapon Specialisation (Greatsword), Greater Weapon Focus (Greatsword), Blind Fight (which is somewhat less useful than it used to be in 2e, from what I recall, but has served me well in certain tight spots), Dodge.</p><p></p><p>His main tactics depend on foes. When fighting say, a mage or the like, he'll try to get close and trip (going to take Mageslayer next level, which will be nice), then go in for the kill. Against things like giants and the like, he mainly puts on full Imp Combat Expertise, bringing his AC to a handy 38.</p><p></p><p>Unfortunately for me, I started at level 8 with only 2000gp, +1 greatsword, and a set of full plate. So, my character is unfortunately very very low on funds, which makes it difficult to keep up with the party wizard and warlock. I just happened to join when our DM was pissed and not in a charitable mood (I'm long time friends with all of them, I was just away when the campaign started). So, I'm about 20kgp under the rest of the party in wealth :/</p></blockquote><p></p>
[QUOTE="Raloc, post: 2758023, member: 28093"] I find things that really make fighters feel useless are mind altering spells. In the campaign in which I play a fighter, he has been the target of every possible Will-save-or-be-screwed spell so far in the campaign (the party is odd, one fighter/cleric (only 2 levels of cleric, which he never uses), myself as a fighter, a wizard and a warlock). However, he is an absolute powerhouse of melee combat. Our fighter/cleric is the same, save with mounted combat (currently he commands a unit of calvary, and my char a unit of infantry, in the war in which we are engage). I've given him a few main tactics that make him very good in general in melee, though it's an odd (non-standard ish) set of feats: Power Attack, Combat Reflexes, Combat Expertise, Improved Initiative, Improved Trip, Improved Combat Expertise, Improved Unarmed, Defensive Throw, Quick Draw, Weapon Focus (Greatsword), Weapon Specialisation (Greatsword), Greater Weapon Focus (Greatsword), Blind Fight (which is somewhat less useful than it used to be in 2e, from what I recall, but has served me well in certain tight spots), Dodge. His main tactics depend on foes. When fighting say, a mage or the like, he'll try to get close and trip (going to take Mageslayer next level, which will be nice), then go in for the kill. Against things like giants and the like, he mainly puts on full Imp Combat Expertise, bringing his AC to a handy 38. Unfortunately for me, I started at level 8 with only 2000gp, +1 greatsword, and a set of full plate. So, my character is unfortunately very very low on funds, which makes it difficult to keep up with the party wizard and warlock. I just happened to join when our DM was pissed and not in a charitable mood (I'm long time friends with all of them, I was just away when the campaign started). So, I'm about 20kgp under the rest of the party in wealth :/ [/QUOTE]
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Making Melee Characters Useful at High Levels
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