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Making Melee Characters Useful at High Levels
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<blockquote data-quote="Fighter1" data-source="post: 2767760" data-attributes="member: 39381"><p>That may not be available in all situations; in my experience it is not really necessary unless there is a specific situation that calls for it. A giant is another large monster like any other.</p><p></p><p></p><p></p><p>Not all the time – depends on the situation. The problem here seems to be the party looks to the Barbarian as the only melee character – he is all alone down there – not a good situation for anybody. Buffs are great and should be expected (especially form clerics!) but time and the situation may not allow this.</p><p></p><p></p><p></p><p>True.</p><p></p><p></p><p></p><p></p><p>And it looks like your DM FINALLY gave out some proper encounters – if you continually face enemies without SR or solid saves then the casters will always have their way with them. SR is one of the balances that forces Casters to do more than sit back and lounge and cast fireballs about. And SR at higher levels should be the norm for the more powerful opponents. Many highly magical creatures tend to have the SR’s but fewer HP’s.</p><p></p><p> </p><p></p><p>And should be used; on BOTH sides. Your enemies don’t want to have lightening bolts smashing into their bodies anymore than you do – the best offense for a caster (IMO) is to render your opponent useless on the battlefield; then you can do what you will. Too many players depend on just dishing out damage round in and round out and not thinking tactically.</p><p></p><p></p><p></p><p>But that is really what a Barbarian is in regards to combat – a damage machine -end of story (per se’). A fighter is the versatile tactically oriented melee combatant. That does not mean you can’t build a tactically sound Barbarian but he will still always be a damage machine as he does not have the class features to customize the way a fighter does.</p><p></p><p></p><p></p><p></p><p>I agree with SBMC here – for example: it is not in the hands of a fighter where it is unbalanced but in the hands of say a caster; that can now wield a weapon in one hand, get the benefits of a shield AND cast!!! At the very least this thing should be far more expensive.</p><p></p><p></p><p></p><p>Read above – these things are way out of whack for some classes.</p><p></p><p></p><p></p><p>That is if you wish to specialize in shield use (feats from CW and HOB). If not then you are still at a disadvantage.</p><p></p><p></p><p></p><p>All very well said!</p><p></p><p></p><p></p><p>Very well said – A voice of reason! </p><p></p><p></p><p></p><p></p><p>That is why there is the Iron Will feat, and the choices one makes when choosing attribute scores. You would have to call a wizard and sorcerer <strong>useless</strong> against fortitude saves and reflex saves as well. Choose your poison and pleasure.</p><p></p><p>A higher Wisdom score never hurt anyone (and think about some of the important combat skills that are associated with it). Of course there is the trade off; but that is the deal. Having the casters keep spells to counter this (and/or buff spells) could solve the problem to a great extent. At higher levels, in my experience, those magical monsters tend towards mind control against the most powerful enemies they see.</p></blockquote><p></p>
[QUOTE="Fighter1, post: 2767760, member: 39381"] That may not be available in all situations; in my experience it is not really necessary unless there is a specific situation that calls for it. A giant is another large monster like any other. Not all the time – depends on the situation. The problem here seems to be the party looks to the Barbarian as the only melee character – he is all alone down there – not a good situation for anybody. Buffs are great and should be expected (especially form clerics!) but time and the situation may not allow this. True. And it looks like your DM FINALLY gave out some proper encounters – if you continually face enemies without SR or solid saves then the casters will always have their way with them. SR is one of the balances that forces Casters to do more than sit back and lounge and cast fireballs about. And SR at higher levels should be the norm for the more powerful opponents. Many highly magical creatures tend to have the SR’s but fewer HP’s. And should be used; on BOTH sides. Your enemies don’t want to have lightening bolts smashing into their bodies anymore than you do – the best offense for a caster (IMO) is to render your opponent useless on the battlefield; then you can do what you will. Too many players depend on just dishing out damage round in and round out and not thinking tactically. But that is really what a Barbarian is in regards to combat – a damage machine -end of story (per se’). A fighter is the versatile tactically oriented melee combatant. That does not mean you can’t build a tactically sound Barbarian but he will still always be a damage machine as he does not have the class features to customize the way a fighter does. I agree with SBMC here – for example: it is not in the hands of a fighter where it is unbalanced but in the hands of say a caster; that can now wield a weapon in one hand, get the benefits of a shield AND cast!!! At the very least this thing should be far more expensive. Read above – these things are way out of whack for some classes. That is if you wish to specialize in shield use (feats from CW and HOB). If not then you are still at a disadvantage. All very well said! Very well said – A voice of reason! That is why there is the Iron Will feat, and the choices one makes when choosing attribute scores. You would have to call a wizard and sorcerer [b]useless[/b] against fortitude saves and reflex saves as well. Choose your poison and pleasure. A higher Wisdom score never hurt anyone (and think about some of the important combat skills that are associated with it). Of course there is the trade off; but that is the deal. Having the casters keep spells to counter this (and/or buff spells) could solve the problem to a great extent. At higher levels, in my experience, those magical monsters tend towards mind control against the most powerful enemies they see. [/QUOTE]
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