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General Tabletop Discussion
*TTRPGs General
Making minis that sell well, but NON RANDOM
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 5642177" data-attributes="member: 31506"><p>You make 8-10.</p><p> </p><p>Orc, goblin, kobold, skeleton, zombie, guard, archer, and ogre. Maybe rat and gnoll or something.</p><p> </p><p>There, the line ends, because of the massive cost of plastic molds. And nothing else can sell enough figures to justify the large startup cost, because when you make a mold for fodder monsters, you can split its cost among many, many units. People buy lots of orcs. But they dont buy lots of other things. We arent talking weird stuff like thought eaters or half gelatinous cube ropers, just basic D&D mosnters like dragons, beholders, etc. So when you make the mold for something less wanted, like, you know.. a dragon or beholder or umber hulk, you end up selling tons of fewer units. So those are going to be higher. I dont mean a little bit higher, more like 15 - 20 dollars. At that price, why gripe about buying the figure you want off ebay again?</p><p> </p><p>So our hypothetical line is super if all you want to do is play level 1-3 for all time. This is likely what their theme sets will be. </p><p> </p><p>The zany, proven alternative method: you buy singles on the secondary market, benefiting from the random nature, and get a larger line at a better price than you could hope to do in a dead end non-random line.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5642177, member: 31506"] You make 8-10. Orc, goblin, kobold, skeleton, zombie, guard, archer, and ogre. Maybe rat and gnoll or something. There, the line ends, because of the massive cost of plastic molds. And nothing else can sell enough figures to justify the large startup cost, because when you make a mold for fodder monsters, you can split its cost among many, many units. People buy lots of orcs. But they dont buy lots of other things. We arent talking weird stuff like thought eaters or half gelatinous cube ropers, just basic D&D mosnters like dragons, beholders, etc. So when you make the mold for something less wanted, like, you know.. a dragon or beholder or umber hulk, you end up selling tons of fewer units. So those are going to be higher. I dont mean a little bit higher, more like 15 - 20 dollars. At that price, why gripe about buying the figure you want off ebay again? So our hypothetical line is super if all you want to do is play level 1-3 for all time. This is likely what their theme sets will be. The zany, proven alternative method: you buy singles on the secondary market, benefiting from the random nature, and get a larger line at a better price than you could hope to do in a dead end non-random line. [/QUOTE]
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