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General Tabletop Discussion
*TTRPGs General
Making minis that sell well, but NON RANDOM
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<blockquote data-quote="ThatGuyThere" data-source="post: 5643285" data-attributes="member: 36764"><p>If I had the startup money, here's how I'd do it -</p><p></p><p>I'd make an "evergreen" set, not unlike a "Core Set" from Magic: The Gathering.</p><p></p><p>Commons would be figures everyone (well, okay, DMs) wants 10 of - orcs, goblins, kobolds, skeletons, wolves, gnolls, zombies and creatures on the low-to-mid level monster summoning lists. All small or medium sized, all with limited paint steps.</p><p></p><p>Uncommons are "heroic" figures - orc chiefs / shamans, armored skeletons, kobold kaptains, and so forth, plus a heavy dose of adventurers. Plus a limited number of mid-to-higher level "grunts", like ogres, trolls, and maybe a giant, and a couple of creatures that appear on the mid-to-high-level summoning lists (elementals, for instance). Figures that people want, and may want several of. These have a couple extra paint steps, but still not too complex.</p><p></p><p>And finally, the rares would be the dragons, demons, and other "hey, it's awesome I have him" type minis that you might specifically look for, but you probably don't <really> need more than one or two of. Complicated sculpts and paint steps allowed, here.</p><p></p><p>I'd try to set it up so that a "case" would likely get you 3-5 of each common, so it was fairly easy to get a "gang" going of similar figures. Hopefully, two cases would get you every rare (...or so. Random, y'know).</p><p></p><p>I'd rotate the set every 12 months or so - new poses for the commons (and maybe cycle out a couple of creature-types for a couple new ones), new "elites" and adventurers for the uncommons (and new poses for those ogres and trolls), and a new batch of rares.</p><p></p><p>...would you buy it? I'd buy it.</p><p></p><p>Would it make <money>? ...who knows.</p></blockquote><p></p>
[QUOTE="ThatGuyThere, post: 5643285, member: 36764"] If I had the startup money, here's how I'd do it - I'd make an "evergreen" set, not unlike a "Core Set" from Magic: The Gathering. Commons would be figures everyone (well, okay, DMs) wants 10 of - orcs, goblins, kobolds, skeletons, wolves, gnolls, zombies and creatures on the low-to-mid level monster summoning lists. All small or medium sized, all with limited paint steps. Uncommons are "heroic" figures - orc chiefs / shamans, armored skeletons, kobold kaptains, and so forth, plus a heavy dose of adventurers. Plus a limited number of mid-to-higher level "grunts", like ogres, trolls, and maybe a giant, and a couple of creatures that appear on the mid-to-high-level summoning lists (elementals, for instance). Figures that people want, and may want several of. These have a couple extra paint steps, but still not too complex. And finally, the rares would be the dragons, demons, and other "hey, it's awesome I have him" type minis that you might specifically look for, but you probably don't <really> need more than one or two of. Complicated sculpts and paint steps allowed, here. I'd try to set it up so that a "case" would likely get you 3-5 of each common, so it was fairly easy to get a "gang" going of similar figures. Hopefully, two cases would get you every rare (...or so. Random, y'know). I'd rotate the set every 12 months or so - new poses for the commons (and maybe cycle out a couple of creature-types for a couple new ones), new "elites" and adventurers for the uncommons (and new poses for those ogres and trolls), and a new batch of rares. ...would you buy it? I'd buy it. Would it make <money>? ...who knows. [/QUOTE]
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