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General Tabletop Discussion
*TTRPGs General
Making Modules Easier to Use
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<blockquote data-quote="Lanefan" data-source="post: 3646245" data-attributes="member: 29398"><p>In fact, I'd say it has taken one <strong>large</strong> step backwards: old modules had the map on the inside of the hard-card cover instead of integrated into the text like they do now. This often if not always makes it impossible to easily refer to the map while reading the text, either before or during play. I'm not about to spend time and money making copies, if only because I don't feel I should have to; a well-designed module doesn't force this unnecessary effort. And I don't know 'bout you, but I sure don't want to cut up my modules just so I can clip the map to my side of the DM screen where it belongs! (never mind that in a pinch those hard-card covers could *be* the DM screen...)</p><p></p><p>Note to the OP: I have not seen your adventure, and if you've got the maps on separate pages from the text, good on you!</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3646245, member: 29398"] In fact, I'd say it has taken one [B]large[/B] step backwards: old modules had the map on the inside of the hard-card cover instead of integrated into the text like they do now. This often if not always makes it impossible to easily refer to the map while reading the text, either before or during play. I'm not about to spend time and money making copies, if only because I don't feel I should have to; a well-designed module doesn't force this unnecessary effort. And I don't know 'bout you, but I sure don't want to cut up my modules just so I can clip the map to my side of the DM screen where it belongs! (never mind that in a pinch those hard-card covers could *be* the DM screen...) Note to the OP: I have not seen your adventure, and if you've got the maps on separate pages from the text, good on you! Lanefan [/QUOTE]
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